#pragma once #include #include struct Fish_SquamaDragonArrowCFGData { //ID int mID; //消耗金币 int mConsume; //获得魔石区间 std::vector mRewardList; //魔石积分加成(使用诛龙箭获得魔石积分加成百分比) int mIntegralAddition; }; class Fish_SquamaDragonArrowCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SquamaDragonArrowCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_SquamaDragonArrowCFG* GetSingleton(); private: boost::unordered_map mMapData; };