#pragma once #include #include struct Fish_SquamaDragonSlayerCFGData { //编号 int mID; //道具id int mItemId; //道具数量 int mItemCount; //需要魔石数量 int mDimensityCount; }; class Fish_SquamaDragonSlayerCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SquamaDragonSlayerCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_SquamaDragonSlayerCFG* GetSingleton(); private: boost::unordered_map mMapData; };