#include "stdafx.h" #include #include #include #include #include #include #include "tinyxml2.h" #include "Fish_TurretCFG.h" #include "FileEncrypt.h" std::auto_ptr Fish_TurretCFG::msSingleton(nullptr); int Fish_TurretCFG::GetCount() { return (int)mMapData.size(); } const Fish_TurretCFGData* Fish_TurretCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } boost::unordered_map& Fish_TurretCFG::GetMapData() { return mMapData; } void Fish_TurretCFG::Reload() { mMapData.clear(); Load(); } void Fish_TurretCFG::Load(const std::string& path) { std::ifstream readStream(path, std::ios::binary); if (!readStream.is_open()) { assert(false); return; } readStream.seekg(0, std::ios::end); int fileSize = readStream.tellg(); boost::shared_array buffer(new char[fileSize+1]); buffer.get()[fileSize] = '\0'; readStream.seekg(0, std::ios::beg); readStream.read(buffer.get(), fileSize); readStream.close(); FileEncrypt::decryptBuffer( buffer, fileSize ); tinyxml2::XMLDocument xmlDoc; auto result = xmlDoc.Parse(buffer.get(), fileSize); if (result != tinyxml2::XML_SUCCESS) { assert(false); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { assert(false); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_TurretCFGData data; data.mID = element->IntAttribute("ID"); data.mName = element->Attribute("Name"); data.mResType = element->IntAttribute("ResType"); data.mResName = element->Attribute("ResName"); data.mVipLevel = element->IntAttribute("VipLevel"); data.mColor = element->IntAttribute("Color"); data.mSoundID = element->IntAttribute("SoundID"); data.mFireEffectID = element->IntAttribute("FireEffectID"); data.mEffectOffsetY = element->IntAttribute("EffectOffsetY"); data.mOffsetY = element->IntAttribute("OffsetY"); data.mFireOffsetY = element->IntAttribute("FireOffsetY"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; assert(mMapData.find(data.mID) == mMapData.end()); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } } void Fish_TurretCFG::Load() { Load("../Config/Fish_TurretCFG.xml"); } Fish_TurretCFG* Fish_TurretCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_TurretCFG()); } return msSingleton.get(); }