#pragma once #include #include struct Fish_TurretWingCFGData { //ID int mID; //翅膀名称 std::string mName; //效果类型 std::vector mEffectType; //翅膀 std::string mWingRES; //物品ID std::vector mItemID; //获取路径 int mRoute; //最高等级 int mTopLevel; //升级所需道具ID int mLvUpItem; //升级所需道具数量 int mLvUpCount; //随机属性所需道具ID int mRandItem; //随机属性所需道具数量 int mRandItemCount; //重置返还数量 std::vector mResetReturnCount; //重随最高次数 int mResetValue; }; class Fish_TurretWingCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_TurretWingCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_TurretWingCFG* GetSingleton(); private: boost::unordered_map mMapData; };