#pragma once #include #include struct Odds2_InfoData { //Key std::string mKey; //ֵ int mValue; }; class Odds2_Info { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Odds2_InfoData* GetData(std::string Key); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Odds2_Info* GetSingleton(); private: boost::unordered_map mMapData; };