Fish_ActivityKillCrabLotteryCFG = {} function Fish_ActivityKillCrabLotteryCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function Fish_ActivityKillCrabLotteryCFG:init() self.datas = {} self.datas[1] = {ID = 1, CostItemCount = 100, AwardItemIDs = {1,1,1,1,25,26}, AwardItemCounts = {40000,80000,200000,800000,1,1}, AwardWeight = {444,500,50,2,3,1}, HarmValueMin = 3900, HarmValueMax = 4100, DisplayLabel = {0,0,0,1,1,1,0,0,0}, ShowAwardItemIDs = {1,25,1,27,96,94,1,26,1}, ShowAwardItemCounts = {40000,1,200000,1,1,1,800000,1,80000}, DisplayICON = "M_X_Gold1,M_SilverTorpedo,M_X_Gold3,M_DiamondsTorpedo,M_dinghaishenzhen,icon_lingzhu,M_X_Gold4,M_GoldTorpedo,M_X_Gold2"} self.datas[2] = {ID = 2, CostItemCount = 1000, AwardItemIDs = {1,1,1,1,25,26,27,94}, AwardItemCounts = {40000,80000,200000,800000,1,1,1,1}, AwardWeight = {20,40,150,500,110,150,10,20}, HarmValueMin = 39000, HarmValueMax = 41000, DisplayLabel = {}, ShowAwardItemIDs = {}, ShowAwardItemCounts = {}, DisplayICON = ""} end Fish_ActivityKillCrabLotteryCFG:init()