Fish_GuideCFG = {} function Fish_GuideCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function Fish_GuideCFG:init() self.datas = {} self.datas[1] = {ID = 1, Name = "帮助引导", NeedLevel = 1, TipsInfo = ""} self.datas[2] = {ID = 2, Name = "锁定引导", NeedLevel = 2, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}锁定鱼可{color=0xFFE86008}提升命中{color=0xFFFFFFFF}"} self.datas[3] = {ID = 3, Name = "激光引导", NeedLevel = 4, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}点击{color=0xFFE86008}必杀{color=0xFFFFFFFF}可以使用必杀"} self.datas[4] = {ID = 4, Name = "炮台引导", NeedLevel = 8, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}点击{color=0xFFE86008}炮台{color=0xFFFFFFFF}可以更换炮台"} self.datas[5] = {ID = 5, Name = "散弹引导", NeedLevel = 10, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}点击{color=0xFFE86008}散射{color=0xFFFFFFFF}可以使用散射"} self.datas[6] = {ID = 6, Name = "导弹引导", NeedLevel = 5, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}点击{color=0xFFE86008}导弹{color=0xFFFFFFFF}可以使用导弹"} end Fish_GuideCFG:init()