Fish_JumpCFG = {} function Fish_JumpCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function Fish_JumpCFG:init() self.datas = {} self.datas[2] = {ID = 2, Type = 2, 图标1 = "M_Gold6", 图标2 = "M_DiamondsTorpedo", 图标3 = "M_GoldTorpedo", 图标4 = "M_SilverTorpedo"} end Fish_JumpCFG:init()