Fish_SouthSeaTreasureHuntEnterCFG = {} function Fish_SouthSeaTreasureHuntEnterCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function Fish_SouthSeaTreasureHuntEnterCFG:init() self.datas = {} self.datas[1] = {ID = 1, Enter1 = {24,1}, Enter2 = {2,200}, Rewards = {24,1,43}, Name = "青铜夺宝"} self.datas[2] = {ID = 2, Enter1 = {25,1}, Enter2 = {2,800}, Rewards = {25,1,44}, Name = "白银夺宝"} self.datas[3] = {ID = 3, Enter1 = {26,1}, Enter2 = {2,2000}, Rewards = {26,1,45}, Name = "黄金夺宝"} self.datas[4] = {ID = 4, Enter1 = {27,1}, Enter2 = {2,8000}, Rewards = {27,1,46}, Name = "钻石夺宝"} end Fish_SouthSeaTreasureHuntEnterCFG:init()