// Generated by the protocol buffer compiler. DO NOT EDIT! // source: common_protocol.proto #ifndef PROTOBUF_common_5fprotocol_2eproto__INCLUDED #define PROTOBUF_common_5fprotocol_2eproto__INCLUDED #include #include #if GOOGLE_PROTOBUF_VERSION < 2005000 #error This file was generated by a newer version of protoc which is #error incompatible with your Protocol Buffer headers. Please update #error your headers. #endif #if 2005000 < GOOGLE_PROTOBUF_MIN_PROTOC_VERSION #error This file was generated by an older version of protoc which is #error incompatible with your Protocol Buffer headers. Please #error regenerate this file with a newer version of protoc. #endif #include #include #include #include #include // @@protoc_insertion_point(includes) namespace common_protocol { // Internal implementation detail -- do not call these. void protobuf_AddDesc_common_5fprotocol_2eproto(); void protobuf_AssignDesc_common_5fprotocol_2eproto(); void protobuf_ShutdownFile_common_5fprotocol_2eproto(); class PlayerConnect; class PlayerConnectResult; // =================================================================== class PlayerConnect : public ::google::protobuf::Message { public: PlayerConnect(); virtual ~PlayerConnect(); PlayerConnect(const PlayerConnect& from); inline PlayerConnect& operator=(const PlayerConnect& from) { CopyFrom(from); return *this; } inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const { return _unknown_fields_; } inline ::google::protobuf::UnknownFieldSet* mutable_unknown_fields() { return &_unknown_fields_; } static const ::google::protobuf::Descriptor* descriptor(); static const PlayerConnect& default_instance(); void Swap(PlayerConnect* other); // implements Message ---------------------------------------------- PlayerConnect* New() const; void CopyFrom(const ::google::protobuf::Message& from); void MergeFrom(const ::google::protobuf::Message& from); void CopyFrom(const PlayerConnect& from); void MergeFrom(const PlayerConnect& from); void Clear(); bool IsInitialized() const; int ByteSize() const; bool MergePartialFromCodedStream( ::google::protobuf::io::CodedInputStream* input); void SerializeWithCachedSizes( ::google::protobuf::io::CodedOutputStream* output) const; ::google::protobuf::uint8* SerializeWithCachedSizesToArray(::google::protobuf::uint8* output) const; int GetCachedSize() const { return _cached_size_; } private: void SharedCtor(); void SharedDtor(); void SetCachedSize(int size) const; public: ::google::protobuf::Metadata GetMetadata() const; // nested types ---------------------------------------------------- // accessors ------------------------------------------------------- // optional string account = 1; inline bool has_account() const; inline void clear_account(); static const int kAccountFieldNumber = 1; inline const ::std::string& account() const; inline void set_account(const ::std::string& value); inline void set_account(const char* value); inline void set_account(const char* value, size_t size); inline ::std::string* mutable_account(); inline ::std::string* release_account(); inline void set_allocated_account(::std::string* account); // optional string token = 2; inline bool has_token() const; inline void clear_token(); static const int kTokenFieldNumber = 2; inline const ::std::string& token() const; inline void set_token(const ::std::string& value); inline void set_token(const char* value); inline void set_token(const char* value, size_t size); inline ::std::string* mutable_token(); inline ::std::string* release_token(); inline void set_allocated_token(::std::string* token); // optional string sign = 3; inline bool has_sign() const; inline void clear_sign(); static const int kSignFieldNumber = 3; inline const ::std::string& sign() const; inline void set_sign(const ::std::string& value); inline void set_sign(const char* value); inline void set_sign(const char* value, size_t size); inline ::std::string* mutable_sign(); inline ::std::string* release_sign(); inline void set_allocated_sign(::std::string* sign); // optional string platform = 4 [default = "dwc_def"]; inline bool has_platform() const; inline void clear_platform(); static const int kPlatformFieldNumber = 4; inline const ::std::string& platform() const; inline void set_platform(const ::std::string& value); inline void set_platform(const char* value); inline void set_platform(const char* value, size_t size); inline ::std::string* mutable_platform(); inline ::std::string* release_platform(); inline void set_allocated_platform(::std::string* platform); // optional string pay_platform = 5 [default = "dwc_def"]; inline bool has_pay_platform() const; inline void clear_pay_platform(); static const int kPayPlatformFieldNumber = 5; inline const ::std::string& pay_platform() const; inline void set_pay_platform(const ::std::string& value); inline void set_pay_platform(const char* value); inline void set_pay_platform(const char* value, size_t size); inline ::std::string* mutable_pay_platform(); inline ::std::string* release_pay_platform(); inline void set_allocated_pay_platform(::std::string* pay_platform); // optional string channel = 6 [default = "0"]; inline bool has_channel() const; inline void clear_channel(); static const int kChannelFieldNumber = 6; inline const ::std::string& channel() const; inline void set_channel(const ::std::string& value); inline void set_channel(const char* value); inline void set_channel(const char* value, size_t size); inline ::std::string* mutable_channel(); inline ::std::string* release_channel(); inline void set_allocated_channel(::std::string* channel); // @@protoc_insertion_point(class_scope:common_protocol.PlayerConnect) private: inline void set_has_account(); inline void clear_has_account(); inline void set_has_token(); inline void clear_has_token(); inline void set_has_sign(); inline void clear_has_sign(); inline void set_has_platform(); inline void clear_has_platform(); inline void set_has_pay_platform(); inline void clear_has_pay_platform(); inline void set_has_channel(); inline void clear_has_channel(); ::google::protobuf::UnknownFieldSet _unknown_fields_; ::std::string* account_; ::std::string* token_; ::std::string* sign_; ::std::string* platform_; static ::std::string* _default_platform_; ::std::string* pay_platform_; static ::std::string* _default_pay_platform_; ::std::string* channel_; static ::std::string* _default_channel_; mutable int _cached_size_; ::google::protobuf::uint32 _has_bits_[(6 + 31) / 32]; friend void protobuf_AddDesc_common_5fprotocol_2eproto(); friend void protobuf_AssignDesc_common_5fprotocol_2eproto(); friend void protobuf_ShutdownFile_common_5fprotocol_2eproto(); void InitAsDefaultInstance(); static PlayerConnect* default_instance_; }; // ------------------------------------------------------------------- class PlayerConnectResult : public ::google::protobuf::Message { public: PlayerConnectResult(); virtual ~PlayerConnectResult(); PlayerConnectResult(const PlayerConnectResult& from); inline PlayerConnectResult& operator=(const PlayerConnectResult& from) { CopyFrom(from); return *this; } inline const ::google::protobuf::UnknownFieldSet& unknown_fields() const { return _unknown_fields_; } inline ::google::protobuf::UnknownFieldSet* mutable_unknown_fields() { return &_unknown_fields_; } static const ::google::protobuf::Descriptor* descriptor(); static const PlayerConnectResult& default_instance(); void Swap(PlayerConnectResult* other); // implements Message ---------------------------------------------- PlayerConnectResult* New() const; void CopyFrom(const ::google::protobuf::Message& from); void MergeFrom(const ::google::protobuf::Message& from); void CopyFrom(const PlayerConnectResult& from); void MergeFrom(const PlayerConnectResult& from); void Clear(); bool IsInitialized() const; int ByteSize() const; bool MergePartialFromCodedStream( ::google::protobuf::io::CodedInputStream* input); void SerializeWithCachedSizes( ::google::protobuf::io::CodedOutputStream* output) const; ::google::protobuf::uint8* SerializeWithCachedSizesToArray(::google::protobuf::uint8* output) const; int GetCachedSize() const { return _cached_size_; } private: void SharedCtor(); void SharedDtor(); void SetCachedSize(int size) const; public: ::google::protobuf::Metadata GetMetadata() const; // nested types ---------------------------------------------------- // accessors ------------------------------------------------------- // optional int32 servertime = 1; inline bool has_servertime() const; inline void clear_servertime(); static const int kServertimeFieldNumber = 1; inline ::google::protobuf::int32 servertime() const; inline void set_servertime(::google::protobuf::int32 value); // optional int32 gaming = 2; inline bool has_gaming() const; inline void clear_gaming(); static const int kGamingFieldNumber = 2; inline ::google::protobuf::int32 gaming() const; inline void set_gaming(::google::protobuf::int32 value); // optional string ver = 3; inline bool has_ver() const; inline void clear_ver(); static const int kVerFieldNumber = 3; inline const ::std::string& ver() const; inline void set_ver(const ::std::string& value); inline void set_ver(const char* value); inline void set_ver(const char* value, size_t size); inline ::std::string* mutable_ver(); inline ::std::string* release_ver(); inline void set_allocated_ver(::std::string* ver); // optional int32 result = 4; inline bool has_result() const; inline void clear_result(); static const int kResultFieldNumber = 4; inline ::google::protobuf::int32 result() const; inline void set_result(::google::protobuf::int32 value); // @@protoc_insertion_point(class_scope:common_protocol.PlayerConnectResult) private: inline void set_has_servertime(); inline void clear_has_servertime(); inline void set_has_gaming(); inline void clear_has_gaming(); inline void set_has_ver(); inline void clear_has_ver(); inline void set_has_result(); inline void clear_has_result(); ::google::protobuf::UnknownFieldSet _unknown_fields_; ::google::protobuf::int32 servertime_; ::google::protobuf::int32 gaming_; ::std::string* ver_; ::google::protobuf::int32 result_; mutable int _cached_size_; ::google::protobuf::uint32 _has_bits_[(4 + 31) / 32]; friend void protobuf_AddDesc_common_5fprotocol_2eproto(); friend void protobuf_AssignDesc_common_5fprotocol_2eproto(); friend void protobuf_ShutdownFile_common_5fprotocol_2eproto(); void InitAsDefaultInstance(); static PlayerConnectResult* default_instance_; }; // =================================================================== // =================================================================== // PlayerConnect // optional string account = 1; inline bool PlayerConnect::has_account() const { return (_has_bits_[0] & 0x00000001u) != 0; } inline void PlayerConnect::set_has_account() { _has_bits_[0] |= 0x00000001u; } inline void PlayerConnect::clear_has_account() { _has_bits_[0] &= ~0x00000001u; } inline void PlayerConnect::clear_account() { if (account_ != &::google::protobuf::internal::kEmptyString) { account_->clear(); } clear_has_account(); } inline const ::std::string& PlayerConnect::account() const { return *account_; } inline void PlayerConnect::set_account(const ::std::string& value) { set_has_account(); if (account_ == &::google::protobuf::internal::kEmptyString) { account_ = new ::std::string; } account_->assign(value); } inline void PlayerConnect::set_account(const char* value) { set_has_account(); if (account_ == &::google::protobuf::internal::kEmptyString) { account_ = new ::std::string; } account_->assign(value); } inline void PlayerConnect::set_account(const char* value, size_t size) { set_has_account(); if (account_ == &::google::protobuf::internal::kEmptyString) { account_ = new ::std::string; } account_->assign(reinterpret_cast(value), size); } inline ::std::string* PlayerConnect::mutable_account() { set_has_account(); if (account_ == &::google::protobuf::internal::kEmptyString) { account_ = new ::std::string; } return account_; } inline ::std::string* PlayerConnect::release_account() { clear_has_account(); if (account_ == &::google::protobuf::internal::kEmptyString) { return NULL; } else { ::std::string* temp = account_; account_ = const_cast< ::std::string*>(&::google::protobuf::internal::kEmptyString); return temp; } } inline void PlayerConnect::set_allocated_account(::std::string* account) { if (account_ != &::google::protobuf::internal::kEmptyString) { delete account_; } if (account) { set_has_account(); account_ = account; } else { clear_has_account(); account_ = const_cast< ::std::string*>(&::google::protobuf::internal::kEmptyString); } } // optional string token = 2; inline bool PlayerConnect::has_token() const { return (_has_bits_[0] & 0x00000002u) != 0; } inline void PlayerConnect::set_has_token() { _has_bits_[0] |= 0x00000002u; } inline void PlayerConnect::clear_has_token() { _has_bits_[0] &= ~0x00000002u; } inline void PlayerConnect::clear_token() { if (token_ != &::google::protobuf::internal::kEmptyString) { token_->clear(); } clear_has_token(); } inline const ::std::string& PlayerConnect::token() const { return *token_; } inline void PlayerConnect::set_token(const ::std::string& value) { set_has_token(); if (token_ == &::google::protobuf::internal::kEmptyString) { token_ = new ::std::string; } token_->assign(value); } inline void PlayerConnect::set_token(const char* value) { set_has_token(); if (token_ == &::google::protobuf::internal::kEmptyString) { token_ = new ::std::string; } token_->assign(value); } inline void PlayerConnect::set_token(const char* value, size_t size) { set_has_token(); if (token_ == &::google::protobuf::internal::kEmptyString) { token_ = new ::std::string; } token_->assign(reinterpret_cast(value), size); } inline ::std::string* PlayerConnect::mutable_token() { set_has_token(); if (token_ == &::google::protobuf::internal::kEmptyString) { token_ = new ::std::string; } return token_; } inline ::std::string* PlayerConnect::release_token() { clear_has_token(); if (token_ == &::google::protobuf::internal::kEmptyString) { return NULL; } else { ::std::string* temp = token_; token_ = const_cast< ::std::string*>(&::google::protobuf::internal::kEmptyString); return temp; } } inline void PlayerConnect::set_allocated_token(::std::string* token) { if (token_ != &::google::protobuf::internal::kEmptyString) { delete token_; } if (token) { set_has_token(); token_ = token; } else { clear_has_token(); token_ = const_cast< ::std::string*>(&::google::protobuf::internal::kEmptyString); } } // optional string sign = 3; inline bool PlayerConnect::has_sign() const { return (_has_bits_[0] & 0x00000004u) != 0; } inline void PlayerConnect::set_has_sign() { _has_bits_[0] |= 0x00000004u; } inline void PlayerConnect::clear_has_sign() { _has_bits_[0] &= ~0x00000004u; } inline void PlayerConnect::clear_sign() { if (sign_ != &::google::protobuf::internal::kEmptyString) { sign_->clear(); } clear_has_sign(); } inline const ::std::string& PlayerConnect::sign() const { return *sign_; } inline void PlayerConnect::set_sign(const ::std::string& value) { set_has_sign(); if (sign_ == &::google::protobuf::internal::kEmptyString) { sign_ = new ::std::string; } sign_->assign(value); } inline void PlayerConnect::set_sign(const char* value) { set_has_sign(); if (sign_ == &::google::protobuf::internal::kEmptyString) { sign_ = new ::std::string; } sign_->assign(value); } inline void PlayerConnect::set_sign(const char* value, size_t size) { set_has_sign(); if (sign_ == &::google::protobuf::internal::kEmptyString) { sign_ = new ::std::string; } sign_->assign(reinterpret_cast(value), size); } inline ::std::string* PlayerConnect::mutable_sign() { set_has_sign(); if (sign_ == &::google::protobuf::internal::kEmptyString) { sign_ = new ::std::string; } return sign_; } inline ::std::string* PlayerConnect::release_sign() { clear_has_sign(); if (sign_ == &::google::protobuf::internal::kEmptyString) { return NULL; } else { ::std::string* temp = sign_; sign_ = const_cast< ::std::string*>(&::google::protobuf::internal::kEmptyString); return temp; } } inline void PlayerConnect::set_allocated_sign(::std::string* sign) { if (sign_ != &::google::protobuf::internal::kEmptyString) { delete sign_; } if (sign) { set_has_sign(); sign_ = sign; } else { clear_has_sign(); sign_ = const_cast< ::std::string*>(&::google::protobuf::internal::kEmptyString); } } // optional string platform = 4 [default = "dwc_def"]; inline bool PlayerConnect::has_platform() const { return (_has_bits_[0] & 0x00000008u) != 0; } inline void PlayerConnect::set_has_platform() { _has_bits_[0] |= 0x00000008u; } inline void PlayerConnect::clear_has_platform() { _has_bits_[0] &= ~0x00000008u; } inline void PlayerConnect::clear_platform() { if (platform_ != _default_platform_) { platform_->assign(*_default_platform_); } clear_has_platform(); } inline const ::std::string& PlayerConnect::platform() const { return *platform_; } inline void PlayerConnect::set_platform(const ::std::string& value) { set_has_platform(); if (platform_ == _default_platform_) { platform_ = new ::std::string; } platform_->assign(value); } inline void PlayerConnect::set_platform(const char* value) { set_has_platform(); if (platform_ == _default_platform_) { platform_ = new ::std::string; } platform_->assign(value); } inline void PlayerConnect::set_platform(const char* value, size_t size) { set_has_platform(); if (platform_ == _default_platform_) { platform_ = new ::std::string; } platform_->assign(reinterpret_cast(value), size); } inline ::std::string* PlayerConnect::mutable_platform() { set_has_platform(); if (platform_ == _default_platform_) { platform_ = new ::std::string(*_default_platform_); } return platform_; } inline ::std::string* PlayerConnect::release_platform() { clear_has_platform(); if (platform_ == _default_platform_) { return NULL; } else { ::std::string* temp = platform_; platform_ = const_cast< ::std::string*>(_default_platform_); return temp; } } inline void PlayerConnect::set_allocated_platform(::std::string* platform) { if (platform_ != _default_platform_) { delete platform_; } if (platform) { set_has_platform(); platform_ = platform; } else { clear_has_platform(); platform_ = const_cast< ::std::string*>(_default_platform_); } } // optional string pay_platform = 5 [default = "dwc_def"]; inline bool PlayerConnect::has_pay_platform() const { return (_has_bits_[0] & 0x00000010u) != 0; } inline void PlayerConnect::set_has_pay_platform() { _has_bits_[0] |= 0x00000010u; } inline void PlayerConnect::clear_has_pay_platform() { _has_bits_[0] &= ~0x00000010u; } inline void PlayerConnect::clear_pay_platform() { if (pay_platform_ != _default_pay_platform_) { pay_platform_->assign(*_default_pay_platform_); } clear_has_pay_platform(); } inline const ::std::string& PlayerConnect::pay_platform() const { return *pay_platform_; } inline void PlayerConnect::set_pay_platform(const ::std::string& value) { set_has_pay_platform(); if (pay_platform_ == _default_pay_platform_) { pay_platform_ = new ::std::string; } pay_platform_->assign(value); } inline void PlayerConnect::set_pay_platform(const char* value) { set_has_pay_platform(); if (pay_platform_ == _default_pay_platform_) { pay_platform_ = new ::std::string; } pay_platform_->assign(value); } inline void PlayerConnect::set_pay_platform(const char* value, size_t size) { set_has_pay_platform(); if (pay_platform_ == _default_pay_platform_) { pay_platform_ = new ::std::string; } pay_platform_->assign(reinterpret_cast(value), size); } inline ::std::string* PlayerConnect::mutable_pay_platform() { set_has_pay_platform(); if (pay_platform_ == _default_pay_platform_) { pay_platform_ = new ::std::string(*_default_pay_platform_); } return pay_platform_; } inline ::std::string* PlayerConnect::release_pay_platform() { clear_has_pay_platform(); if (pay_platform_ == _default_pay_platform_) { return NULL; } else { ::std::string* temp = pay_platform_; pay_platform_ = const_cast< ::std::string*>(_default_pay_platform_); return temp; } } inline void PlayerConnect::set_allocated_pay_platform(::std::string* pay_platform) { if (pay_platform_ != _default_pay_platform_) { delete pay_platform_; } if (pay_platform) { set_has_pay_platform(); pay_platform_ = pay_platform; } else { clear_has_pay_platform(); pay_platform_ = const_cast< ::std::string*>(_default_pay_platform_); } } // optional string channel = 6 [default = "0"]; inline bool PlayerConnect::has_channel() const { return (_has_bits_[0] & 0x00000020u) != 0; } inline void PlayerConnect::set_has_channel() { _has_bits_[0] |= 0x00000020u; } inline void PlayerConnect::clear_has_channel() { _has_bits_[0] &= ~0x00000020u; } inline void PlayerConnect::clear_channel() { if (channel_ != _default_channel_) { channel_->assign(*_default_channel_); } clear_has_channel(); } inline const ::std::string& PlayerConnect::channel() const { return *channel_; } inline void PlayerConnect::set_channel(const ::std::string& value) { set_has_channel(); if (channel_ == _default_channel_) { channel_ = new ::std::string; } channel_->assign(value); } inline void PlayerConnect::set_channel(const char* value) { set_has_channel(); if (channel_ == _default_channel_) { channel_ = new ::std::string; } channel_->assign(value); } inline void PlayerConnect::set_channel(const char* value, size_t size) { set_has_channel(); if (channel_ == _default_channel_) { channel_ = new ::std::string; } channel_->assign(reinterpret_cast(value), size); } inline ::std::string* PlayerConnect::mutable_channel() { set_has_channel(); if (channel_ == _default_channel_) { channel_ = new ::std::string(*_default_channel_); } return channel_; } inline ::std::string* PlayerConnect::release_channel() { clear_has_channel(); if (channel_ == _default_channel_) { return NULL; } else { ::std::string* temp = channel_; channel_ = const_cast< ::std::string*>(_default_channel_); return temp; } } inline void PlayerConnect::set_allocated_channel(::std::string* channel) { if (channel_ != _default_channel_) { delete channel_; } if (channel) { set_has_channel(); channel_ = channel; } else { clear_has_channel(); channel_ = const_cast< ::std::string*>(_default_channel_); } } // ------------------------------------------------------------------- // PlayerConnectResult // optional int32 servertime = 1; inline bool PlayerConnectResult::has_servertime() const { return (_has_bits_[0] & 0x00000001u) != 0; } inline void PlayerConnectResult::set_has_servertime() { _has_bits_[0] |= 0x00000001u; } inline void PlayerConnectResult::clear_has_servertime() { _has_bits_[0] &= ~0x00000001u; } inline void PlayerConnectResult::clear_servertime() { servertime_ = 0; clear_has_servertime(); } inline ::google::protobuf::int32 PlayerConnectResult::servertime() const { return servertime_; } inline void PlayerConnectResult::set_servertime(::google::protobuf::int32 value) { set_has_servertime(); servertime_ = value; } // optional int32 gaming = 2; inline bool PlayerConnectResult::has_gaming() const { return (_has_bits_[0] & 0x00000002u) != 0; } inline void PlayerConnectResult::set_has_gaming() { _has_bits_[0] |= 0x00000002u; } inline void PlayerConnectResult::clear_has_gaming() { _has_bits_[0] &= ~0x00000002u; } inline void PlayerConnectResult::clear_gaming() { gaming_ = 0; clear_has_gaming(); } inline ::google::protobuf::int32 PlayerConnectResult::gaming() const { return gaming_; } inline void PlayerConnectResult::set_gaming(::google::protobuf::int32 value) { set_has_gaming(); gaming_ = value; } // optional string ver = 3; inline bool PlayerConnectResult::has_ver() const { return (_has_bits_[0] & 0x00000004u) != 0; } inline void PlayerConnectResult::set_has_ver() { _has_bits_[0] |= 0x00000004u; } inline void PlayerConnectResult::clear_has_ver() { _has_bits_[0] &= ~0x00000004u; } inline void PlayerConnectResult::clear_ver() { if (ver_ != &::google::protobuf::internal::kEmptyString) { ver_->clear(); } clear_has_ver(); } inline const ::std::string& PlayerConnectResult::ver() const { return *ver_; } inline void PlayerConnectResult::set_ver(const ::std::string& value) { set_has_ver(); if (ver_ == &::google::protobuf::internal::kEmptyString) { ver_ = new ::std::string; } ver_->assign(value); } inline void PlayerConnectResult::set_ver(const char* value) { set_has_ver(); if (ver_ == &::google::protobuf::internal::kEmptyString) { ver_ = new ::std::string; } ver_->assign(value); } inline void PlayerConnectResult::set_ver(const char* value, size_t size) { set_has_ver(); if (ver_ == &::google::protobuf::internal::kEmptyString) { ver_ = new ::std::string; } ver_->assign(reinterpret_cast(value), size); } inline ::std::string* PlayerConnectResult::mutable_ver() { set_has_ver(); if (ver_ == &::google::protobuf::internal::kEmptyString) { ver_ = new ::std::string; } return ver_; } inline ::std::string* PlayerConnectResult::release_ver() { clear_has_ver(); if (ver_ == &::google::protobuf::internal::kEmptyString) { return NULL; } else { ::std::string* temp = ver_; ver_ = const_cast< ::std::string*>(&::google::protobuf::internal::kEmptyString); return temp; } } inline void PlayerConnectResult::set_allocated_ver(::std::string* ver) { if (ver_ != &::google::protobuf::internal::kEmptyString) { delete ver_; } if (ver) { set_has_ver(); ver_ = ver; } else { clear_has_ver(); ver_ = const_cast< ::std::string*>(&::google::protobuf::internal::kEmptyString); } } // optional int32 result = 4; inline bool PlayerConnectResult::has_result() const { return (_has_bits_[0] & 0x00000008u) != 0; } inline void PlayerConnectResult::set_has_result() { _has_bits_[0] |= 0x00000008u; } inline void PlayerConnectResult::clear_has_result() { _has_bits_[0] &= ~0x00000008u; } inline void PlayerConnectResult::clear_result() { result_ = 0; clear_has_result(); } inline ::google::protobuf::int32 PlayerConnectResult::result() const { return result_; } inline void PlayerConnectResult::set_result(::google::protobuf::int32 value) { set_has_result(); result_ = value; } // @@protoc_insertion_point(namespace_scope) } // namespace common_protocol #ifndef SWIG namespace google { namespace protobuf { } // namespace google } // namespace protobuf #endif // SWIG // @@protoc_insertion_point(global_scope) #endif // PROTOBUF_common_5fprotocol_2eproto__INCLUDED