import * as $protobuf from "protobufjs"; import Long = require("long"); /** Namespace common_protocol. */ export namespace common_protocol { /** Properties of a PlayerConnect. */ interface IPlayerConnect { /** PlayerConnect account */ account?: (string|null); /** PlayerConnect token */ token?: (string|null); /** PlayerConnect sign */ sign?: (string|null); /** PlayerConnect platform */ platform?: (string|null); /** PlayerConnect payPlatform */ payPlatform?: (string|null); /** PlayerConnect channel */ channel?: (string|null); } /** Represents a PlayerConnect. */ class PlayerConnect implements IPlayerConnect { /** * Constructs a new PlayerConnect. * @param [properties] Properties to set */ constructor(properties?: common_protocol.IPlayerConnect); /** PlayerConnect account. */ public account: string; /** PlayerConnect token. */ public token: string; /** PlayerConnect sign. */ public sign: string; /** PlayerConnect platform. */ public platform: string; /** PlayerConnect payPlatform. */ public payPlatform: string; /** PlayerConnect channel. */ public channel: string; /** * Creates a new PlayerConnect instance using the specified properties. * @param [properties] Properties to set * @returns PlayerConnect instance */ public static create(properties?: common_protocol.IPlayerConnect): common_protocol.PlayerConnect; /** * Encodes the specified PlayerConnect message. Does not implicitly {@link common_protocol.PlayerConnect.verify|verify} messages. * @param message PlayerConnect message or plain object to encode * @param [writer] Writer to encode to * @returns Writer */ public static encode(message: common_protocol.IPlayerConnect, writer?: $protobuf.Writer): $protobuf.Writer; /** * Encodes the specified PlayerConnect message, length delimited. Does not implicitly {@link common_protocol.PlayerConnect.verify|verify} messages. * @param message PlayerConnect message or plain object to encode * @param [writer] Writer to encode to * @returns Writer */ public static encodeDelimited(message: common_protocol.IPlayerConnect, writer?: $protobuf.Writer): $protobuf.Writer; /** * Decodes a PlayerConnect message from the specified reader or buffer. * @param reader Reader or buffer to decode from * @param [length] Message length if known beforehand * @returns PlayerConnect * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ public static decode(reader: ($protobuf.Reader|Uint8Array), length?: number): common_protocol.PlayerConnect; /** * Decodes a PlayerConnect message from the specified reader or buffer, length delimited. * @param reader Reader or buffer to decode from * @returns PlayerConnect * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ public static decodeDelimited(reader: ($protobuf.Reader|Uint8Array)): common_protocol.PlayerConnect; /** * Verifies a PlayerConnect message. * @param message Plain object to verify * @returns `null` if valid, otherwise the reason why it is not */ public static verify(message: { [k: string]: any }): (string|null); /** * Creates a PlayerConnect message from a plain object. Also converts values to their respective internal types. * @param object Plain object * @returns PlayerConnect */ public static fromObject(object: { [k: string]: any }): common_protocol.PlayerConnect; /** * Creates a plain object from a PlayerConnect message. Also converts values to other types if specified. * @param message PlayerConnect * @param [options] Conversion options * @returns Plain object */ public static toObject(message: common_protocol.PlayerConnect, options?: $protobuf.IConversionOptions): { [k: string]: any }; /** * Converts this PlayerConnect to JSON. * @returns JSON object */ public toJSON(): { [k: string]: any }; /** * Gets the default type url for PlayerConnect * @param [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com") * @returns The default type url */ public static getTypeUrl(typeUrlPrefix?: string): string; } /** Properties of a PlayerConnectResult. */ interface IPlayerConnectResult { /** PlayerConnectResult servertime */ servertime?: (number|null); /** PlayerConnectResult gaming */ gaming?: (number|null); /** PlayerConnectResult ver */ ver?: (string|null); /** PlayerConnectResult result */ result?: (number|null); } /** Represents a PlayerConnectResult. */ class PlayerConnectResult implements IPlayerConnectResult { /** * Constructs a new PlayerConnectResult. * @param [properties] Properties to set */ constructor(properties?: common_protocol.IPlayerConnectResult); /** PlayerConnectResult servertime. */ public servertime: number; /** PlayerConnectResult gaming. */ public gaming: number; /** PlayerConnectResult ver. */ public ver: string; /** PlayerConnectResult result. */ public result: number; /** * Creates a new PlayerConnectResult instance using the specified properties. * @param [properties] Properties to set * @returns PlayerConnectResult instance */ public static create(properties?: common_protocol.IPlayerConnectResult): common_protocol.PlayerConnectResult; /** * Encodes the specified PlayerConnectResult message. Does not implicitly {@link common_protocol.PlayerConnectResult.verify|verify} messages. * @param message PlayerConnectResult message or plain object to encode * @param [writer] Writer to encode to * @returns Writer */ public static encode(message: common_protocol.IPlayerConnectResult, writer?: $protobuf.Writer): $protobuf.Writer; /** * Encodes the specified PlayerConnectResult message, length delimited. Does not implicitly {@link common_protocol.PlayerConnectResult.verify|verify} messages. * @param message PlayerConnectResult message or plain object to encode * @param [writer] Writer to encode to * @returns Writer */ public static encodeDelimited(message: common_protocol.IPlayerConnectResult, writer?: $protobuf.Writer): $protobuf.Writer; /** * Decodes a PlayerConnectResult message from the specified reader or buffer. * @param reader Reader or buffer to decode from * @param [length] Message length if known beforehand * @returns PlayerConnectResult * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ public static decode(reader: ($protobuf.Reader|Uint8Array), length?: number): common_protocol.PlayerConnectResult; /** * Decodes a PlayerConnectResult message from the specified reader or buffer, length delimited. * @param reader Reader or buffer to decode from * @returns PlayerConnectResult * @throws {Error} If the payload is not a reader or valid buffer * @throws {$protobuf.util.ProtocolError} If required fields are missing */ public static decodeDelimited(reader: ($protobuf.Reader|Uint8Array)): common_protocol.PlayerConnectResult; /** * Verifies a PlayerConnectResult message. * @param message Plain object to verify * @returns `null` if valid, otherwise the reason why it is not */ public static verify(message: { [k: string]: any }): (string|null); /** * Creates a PlayerConnectResult message from a plain object. Also converts values to their respective internal types. * @param object Plain object * @returns PlayerConnectResult */ public static fromObject(object: { [k: string]: any }): common_protocol.PlayerConnectResult; /** * Creates a plain object from a PlayerConnectResult message. Also converts values to other types if specified. * @param message PlayerConnectResult * @param [options] Conversion options * @returns Plain object */ public static toObject(message: common_protocol.PlayerConnectResult, options?: $protobuf.IConversionOptions): { [k: string]: any }; /** * Converts this PlayerConnectResult to JSON. * @returns JSON object */ public toJSON(): { [k: string]: any }; /** * Gets the default type url for PlayerConnectResult * @param [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com") * @returns The default type url */ public static getTypeUrl(typeUrlPrefix?: string): string; } }