#pragma once #include #include struct Fish_BulletCFGData { //ID int mID; //子弹名字 std::string mName; //子弹类型 int mBulletType; //资源类型 int mResType; //资源名字 std::string mResName; //颜色 int mColor; //缩放 float mScale; //碰撞数据 std::vector mCollider; //子弹数量 int mBulletCount; //击中类型 int mHitType; //击中特效 int mHitEffectID; //声音ID int mHitSoundID; //渔网特效 int mNetEffect; //渔网直径 int mNetSize; //渔网大小 float mNetScale; //渔网数量 int mNetCount; //渔网击中鱼次数 int mNetHitCount; //子弹速度 int mSpeed; //参数 std::vector mParam; //半径 float mRadius; }; class Fish_BulletCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_BulletCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_BulletCFG* GetSingleton(); private: boost::unordered_map mMapData; };