#pragma once #include struct M_ActiveTurntableData { //ID int mID; //转盘中用于客户端显示奖励道具 std::string mShowAwardItemIDs; //礼包ID int mGiftPackageID; }; class M_ActiveTurntable { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActiveTurntableData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActiveTurntable* GetSingleton(); static void Release(); private: std::map mMapData; };