#pragma once #include struct M_ActivityMonsterItemWeightCFGData { //编号 int mId; //道具名称 std::string mItemName; //道具ID int mItemId; //权重 int mWeight; }; class M_ActivityMonsterItemWeightCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMonsterItemWeightCFGData* GetData(int Id); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityMonsterItemWeightCFG* GetSingleton(); static void Release(); private: std::map mMapData; };