#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_ActivitySailingaTreasureCFG.h" std::auto_ptr M_ActivitySailingaTreasureCFG::msSingleton(nullptr); int M_ActivitySailingaTreasureCFG::GetCount() { return (int)mMapData.size(); } const M_ActivitySailingaTreasureCFGData* M_ActivitySailingaTreasureCFG::GetData(int Id) { auto it = mMapData.find(Id); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_ActivitySailingaTreasureCFG::GetMapData() { return mMapData; } void M_ActivitySailingaTreasureCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ActivitySailingaTreasureCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_ActivitySailingaTreasureCFGData data; data.mId = element->IntAttribute("Id"); data.mType = element->IntAttribute("Type"); data.mResources = element->Attribute("Resources"); { const char* AwardItemID = element->Attribute("AwardItemID"); std::vector vecAwardItemID; boost::split(vecAwardItemID, AwardItemID, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecAwardItemID.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecAwardItemID[i].c_str(), &temp)) { data.mAwardItemID.push_back(temp); } } } { const char* AwardItemCounts = element->Attribute("AwardItemCounts"); std::vector vecAwardItemCounts; boost::split(vecAwardItemCounts, AwardItemCounts, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecAwardItemCounts.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecAwardItemCounts[i].c_str(), &temp)) { data.mAwardItemCounts.push_back(temp); } } } { const char* PrivilegeName = element->Attribute("PrivilegeName"); std::vector vecPrivilegeName; boost::split(vecPrivilegeName, PrivilegeName, boost::is_any_of(",")); for (unsigned int i = 0; i < vecPrivilegeName.size(); i++) { data.mPrivilegeName.push_back(vecPrivilegeName[i]); } } { const char* PrivilegedResources = element->Attribute("PrivilegedResources"); std::vector vecPrivilegedResources; boost::split(vecPrivilegedResources, PrivilegedResources, boost::is_any_of(",")); for (unsigned int i = 0; i < vecPrivilegedResources.size(); i++) { data.mPrivilegedResources.push_back(vecPrivilegedResources[i]); } } if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl; CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists"); mMapData.insert(std::make_pair(data.mId, data)); element = element->NextSiblingElement(); } CCLOG("M_ActivitySailingaTreasureCFG Loaded. Load Data:%u", mMapData.size()); } void M_ActivitySailingaTreasureCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_ActivitySailingaTreasureCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_ActivitySailingaTreasureCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_ActivitySailingaTreasureCFGData data; LuaCfgHelper::readInt(L, "Id", data.mId); LuaCfgHelper::readInt(L, "Type", data.mType); LuaCfgHelper::readString(L, "Resources", data.mResources); LuaCfgHelper::readVectorInt(L, "AwardItemID", data.mAwardItemID); LuaCfgHelper::readVectorInt(L, "AwardItemCounts", data.mAwardItemCounts); LuaCfgHelper::readVectorString(L, "PrivilegeName", data.mPrivilegeName); LuaCfgHelper::readVectorString(L, "PrivilegedResources", data.mPrivilegedResources); if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl; CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists"); mMapData.insert(std::make_pair(data.mId, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_ActivitySailingaTreasureCFG Loaded. Load Data:%u", mMapData.size()); } void M_ActivitySailingaTreasureCFG::Reload() { mMapData.clear(); Load(); } M_ActivitySailingaTreasureCFG* M_ActivitySailingaTreasureCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_ActivitySailingaTreasureCFG()); } return msSingleton.get(); } void M_ActivitySailingaTreasureCFG::Release() { msSingleton.reset(nullptr); }