#pragma once #include struct M_ActivitySmashEggCFGData { //编号 int mID; //蛋名 std::string mEggName; //锤子ID int mHammerId; //所需锤子数量 int mHammerCount; //奖励积分Id int mIntegralId; //奖励积分数量 int mIntegralCount; }; class M_ActivitySmashEggCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySmashEggCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivitySmashEggCFG* GetSingleton(); static void Release(); private: std::map mMapData; };