#pragma once #include struct M_ActivityTouchingFishRankData { //编号 int mID; //开始排名 int mStartRank; //结束排名 int mEndRank; //奖励道具 std::vector mItemID; //奖励数量 std::vector mItemCount; //奖励道具 std::vector mItemIDDouble; //奖励数量 std::vector mItemCountDouble; }; class M_ActivityTouchingFishRank { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityTouchingFishRankData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityTouchingFishRank* GetSingleton(); static void Release(); private: std::map mMapData; };