#pragma once #include struct M_NoviceGunLiftCFGData { //编号 int mID; //名称 std::string mName; //升级石返利 int mRechangId; //可升至 int mRise; //礼包id int mGiftId; //老升级石数量 std::vector mUpgradeNumber; }; class M_NoviceGunLiftCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_NoviceGunLiftCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_NoviceGunLiftCFG* GetSingleton(); static void Release(); private: std::map mMapData; };