#pragma once #include struct M_RoomRewardCFGData { //编号 int mID; //玩法 int mType; //需求id int mNeedItem; //需求数量 int mNeedCount; //普通奖励ID std::vector mRewardItems; //普通奖励数量 std::vector mRewardCount; //礼包奖励ID std::vector mGiftRewardItems; //礼包奖励数量 std::vector mGiftRewardCount; }; class M_RoomRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_RoomRewardCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_RoomRewardCFG* GetSingleton(); static void Release(); private: std::map mMapData; };