#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_SoundCFG.h" std::auto_ptr M_SoundCFG::msSingleton(nullptr); int M_SoundCFG::GetCount() { return (int)mMapData.size(); } const M_SoundCFGData* M_SoundCFG::GetData(int SoundID) { auto it = mMapData.find(SoundID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_SoundCFG::GetMapData() { return mMapData; } void M_SoundCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_SoundCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_SoundCFGData data; data.mSoundID = element->IntAttribute("SoundID"); data.mSoundName = element->Attribute("SoundName"); data.mSoundPath = element->Attribute("SoundPath"); data.mSoundTime = element->IntAttribute("SoundTime"); data.mSoundPriority = element->IntAttribute("SoundPriority"); if (mMapData.find(data.mSoundID) != mMapData.end())std::cout <<"data refind:" << data.mSoundID << std::endl; CCASSERT(mMapData.find(data.mSoundID) == mMapData.end(), "data.mSoundID is exists"); mMapData.insert(std::make_pair(data.mSoundID, data)); element = element->NextSiblingElement(); } CCLOG("M_SoundCFG Loaded. Load Data:%u", mMapData.size()); } void M_SoundCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_SoundCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_SoundCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_SoundCFGData data; LuaCfgHelper::readInt(L, "SoundID", data.mSoundID); LuaCfgHelper::readString(L, "SoundName", data.mSoundName); LuaCfgHelper::readString(L, "SoundPath", data.mSoundPath); LuaCfgHelper::readInt(L, "SoundTime", data.mSoundTime); LuaCfgHelper::readInt(L, "SoundPriority", data.mSoundPriority); if (mMapData.find(data.mSoundID) != mMapData.end())std::cout <<"data refind:" << data.mSoundID << std::endl; CCASSERT(mMapData.find(data.mSoundID) == mMapData.end(), "data.mSoundID is exists"); mMapData.insert(std::make_pair(data.mSoundID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_SoundCFG Loaded. Load Data:%u", mMapData.size()); } void M_SoundCFG::Reload() { mMapData.clear(); Load(); } M_SoundCFG* M_SoundCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_SoundCFG()); } return msSingleton.get(); } void M_SoundCFG::Release() { msSingleton.reset(nullptr); }