#pragma once #include #include struct M_ActivityTouchingFishLevelRewardData { //等级 int mID; //普通奖励物品 std::vector mNorItem; //普通奖励数量 std::vector mNorCount; //进阶奖励物品 std::vector mAdvItem; //进阶奖励数量 std::vector mAdvCount; }; class M_ActivityTouchingFishLevelReward { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityTouchingFishLevelRewardData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityTouchingFishLevelReward* GetSingleton(); private: boost::unordered_map mMapData; };