#pragma once #include #include struct M_ActivityTouchingFishRankData { //编号 int mID; //开始排名 int mStartRank; //结束排名 int mEndRank; //奖励道具 std::vector mItemID; //奖励数量 std::vector mItemCount; //奖励道具 std::vector mItemIDDouble; //奖励数量 std::vector mItemCountDouble; }; class M_ActivityTouchingFishRank { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityTouchingFishRankData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityTouchingFishRank* GetSingleton(); private: boost::unordered_map mMapData; };