#pragma once #include #include struct M_ShieldGameData { //渠道ID int mChannelID; // 特殊开放限制游戏 std::vector mGameList; //捕鱼等级限制 std::vector mOpenLvList; }; class M_ShieldGame { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ShieldGameData* GetData(int ChannelID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ShieldGame* GetSingleton(); private: boost::unordered_map mMapData; };