#pragma once #include #include struct Fish_TherionEventWeightCFGData { //编号 int mID; //事件名称 std::string mEventName; //事件权重 int mEventWeight; //圣兽宝藏权重 int mTreasureWeight; }; class Fish_TherionEventWeightCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_TherionEventWeightCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_TherionEventWeightCFG* GetSingleton(); private: boost::unordered_map mMapData; };