M_ActivitySetWord.lua 914 B

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  1. M_ActivitySetWord = {}
  2. function M_ActivitySetWord:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivitySetWord:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, QuantityRequired = 1, NumberOfExchanges = 15, RewardList = {23}, RewardCount = {1}}
  11. self.datas[2] = {ID = 2, QuantityRequired = 3, NumberOfExchanges = 10, RewardList = {1}, RewardCount = {100000}}
  12. self.datas[3] = {ID = 3, QuantityRequired = 5, NumberOfExchanges = 5, RewardList = {1,16}, RewardCount = {150000,30}}
  13. self.datas[4] = {ID = 4, QuantityRequired = 10, NumberOfExchanges = 3, RewardList = {1}, RewardCount = {360000}}
  14. self.datas[5] = {ID = 5, QuantityRequired = 50, NumberOfExchanges = 2, RewardList = {1,16}, RewardCount = {1800000,200}}
  15. self.datas[6] = {ID = 6, QuantityRequired = 100, NumberOfExchanges = 1, RewardList = {1}, RewardCount = {4000000}}
  16. end
  17. M_ActivitySetWord:init()