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- #pragma once
- #include <map>
- struct Fish_ActivityKillCrabLotteryCFGData
- {
- //ID,1普通攻击, 2超级攻击
- int mID;
- //消耗大宝剑数量
- int mCostItemCount;
- //奖励道具列表
- std::vector<int> mAwardItemIDs;
- //奖励数量
- std::vector<int> mAwardItemCounts;
- //奖励权重
- std::vector<int> mAwardWeight;
- //伤害下限
- int mHarmValueMin;
- //伤害上限
- int mHarmValueMax;
- //显示标签
- std::vector<int> mDisplayLabel;
- //用于客户端显示奖励道具
- std::vector<int> mShowAwardItemIDs;
- //显示奖励道具数量
- std::vector<int> mShowAwardItemCounts;
- //显示Icon
- std::string mDisplayICON;
- };
- class Fish_ActivityKillCrabLotteryCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_ActivityKillCrabLotteryCFG> msSingleton;
- public:
- int GetCount();
- const Fish_ActivityKillCrabLotteryCFGData* GetData(int ID);
- const std::map<int, Fish_ActivityKillCrabLotteryCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_ActivityKillCrabLotteryCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_ActivityKillCrabLotteryCFGData> mMapData;
- };
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