Fish_ArmatureCFG.cpp 5.4 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_ArmatureCFG.h"
  7. std::auto_ptr<Fish_ArmatureCFG> Fish_ArmatureCFG::msSingleton(nullptr);
  8. int Fish_ArmatureCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_ArmatureCFGData* Fish_ArmatureCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_ArmatureCFGData>& Fish_ArmatureCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_ArmatureCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_ArmatureCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_ArmatureCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mName = element->Attribute("Name");
  48. data.mResType = element->IntAttribute("ResType");
  49. data.mResName = element->Attribute("ResName");
  50. data.mResPath = element->Attribute("ResPath");
  51. data.mMoveAction = element->Attribute("MoveAction");
  52. data.mDieAction = element->Attribute("DieAction");
  53. data.mColor = element->IntAttribute("Color");
  54. data.mScale = element->FloatAttribute("Scale");
  55. data.mEnableFlipped = element->BoolAttribute("EnableFlipped");
  56. {
  57. const char* Collider = element->Attribute("Collider");
  58. std::vector<std::string> vecCollider;
  59. boost::split(vecCollider, Collider, boost::is_any_of(","));
  60. float temp;
  61. for (unsigned int i = 0; i < vecCollider.size(); i++)
  62. {
  63. if (tinyxml2::XMLUtil::ToFloat(vecCollider[i].c_str(), &temp))
  64. {
  65. data.mCollider.push_back(temp);
  66. }
  67. }
  68. }
  69. {
  70. const char* AttachArmatures = element->Attribute("AttachArmatures");
  71. std::vector<std::string> vecAttachArmatures;
  72. boost::split(vecAttachArmatures, AttachArmatures, boost::is_any_of(","));
  73. int temp;
  74. for (unsigned int i = 0; i < vecAttachArmatures.size(); i++)
  75. {
  76. if (tinyxml2::XMLUtil::ToInt(vecAttachArmatures[i].c_str(), &temp))
  77. {
  78. data.mAttachArmatures.push_back(temp);
  79. }
  80. }
  81. }
  82. data.mFixFlag = element->Attribute("FixFlag");
  83. {
  84. const char* Circles = element->Attribute("Circles");
  85. std::vector<std::string> vecCircles;
  86. boost::split(vecCircles, Circles, boost::is_any_of(","));
  87. for (unsigned int i = 0; i < vecCircles.size(); i++)
  88. {
  89. data.mCircles.push_back(vecCircles[i]);
  90. }
  91. }
  92. {
  93. const char* AttachParticles = element->Attribute("AttachParticles");
  94. std::vector<std::string> vecAttachParticles;
  95. boost::split(vecAttachParticles, AttachParticles, boost::is_any_of(","));
  96. for (unsigned int i = 0; i < vecAttachParticles.size(); i++)
  97. {
  98. data.mAttachParticles.push_back(vecAttachParticles[i]);
  99. }
  100. }
  101. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  102. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  103. mMapData.insert(std::make_pair(data.mID, data));
  104. element = element->NextSiblingElement();
  105. }
  106. CCLOG("Fish_ArmatureCFG Loaded. Load Data:%u", mMapData.size());
  107. }
  108. void Fish_ArmatureCFG::LoadLua()
  109. {
  110. LuaEngine::getInstance()->executeScriptFile("config/Fish_ArmatureCFG");
  111. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  112. lua_getglobal(L, "Fish_ArmatureCFG");
  113. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  114. lua_pushstring(L, "datas");
  115. lua_gettable(L, -2);
  116. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  117. lua_pushnil(L);
  118. while(lua_next(L, 2))
  119. {
  120. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  121. Fish_ArmatureCFGData data;
  122. LuaCfgHelper::readInt(L, "ID", data.mID);
  123. LuaCfgHelper::readString(L, "Name", data.mName);
  124. LuaCfgHelper::readInt(L, "ResType", data.mResType);
  125. LuaCfgHelper::readString(L, "ResName", data.mResName);
  126. LuaCfgHelper::readString(L, "ResPath", data.mResPath);
  127. LuaCfgHelper::readString(L, "MoveAction", data.mMoveAction);
  128. LuaCfgHelper::readString(L, "DieAction", data.mDieAction);
  129. LuaCfgHelper::readInt(L, "Color", data.mColor);
  130. LuaCfgHelper::readFloat(L, "Scale", data.mScale);
  131. LuaCfgHelper::readBool(L, "EnableFlipped", data.mEnableFlipped);
  132. LuaCfgHelper::readVectorFloat(L, "Collider", data.mCollider);
  133. LuaCfgHelper::readVectorInt(L, "AttachArmatures", data.mAttachArmatures);
  134. LuaCfgHelper::readString(L, "FixFlag", data.mFixFlag);
  135. LuaCfgHelper::readVectorString(L, "Circles", data.mCircles);
  136. LuaCfgHelper::readVectorString(L, "AttachParticles", data.mAttachParticles);
  137. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  138. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  139. mMapData.insert(std::make_pair(data.mID, data));
  140. lua_pop(L, 1);
  141. }
  142. lua_settop(L, 0);
  143. CCLOG("Fish_ArmatureCFG Loaded. Load Data:%u", mMapData.size());
  144. }
  145. void Fish_ArmatureCFG::Reload()
  146. {
  147. mMapData.clear();
  148. Load();
  149. }
  150. Fish_ArmatureCFG* Fish_ArmatureCFG::GetSingleton()
  151. {
  152. if (msSingleton.get() == nullptr)
  153. {
  154. msSingleton.reset(new Fish_ArmatureCFG());
  155. }
  156. return msSingleton.get();
  157. }
  158. void Fish_ArmatureCFG::Release()
  159. {
  160. msSingleton.reset(nullptr);
  161. }