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- #include "stdafx.h"
- #include "tinyxml2/tinyxml2.h"
- #include "LuaCfgHelper.h"
- #include <iostream>
- #include <boost/algorithm/string.hpp>
- #include "Fish_BulletCFG.h"
- std::auto_ptr<Fish_BulletCFG> Fish_BulletCFG::msSingleton(nullptr);
- int Fish_BulletCFG::GetCount()
- {
- return (int)mMapData.size();
- }
- const Fish_BulletCFGData* Fish_BulletCFG::GetData(int ID)
- {
- auto it = mMapData.find(ID);
- if (it != mMapData.end())
- {
- return &it->second;
- }
- return NULL;
- }
- const std::map<int, Fish_BulletCFGData>& Fish_BulletCFG::GetMapData()
- {
- return mMapData;
- }
- void Fish_BulletCFG::Load()
- {
- tinyxml2::XMLDocument xmlDoc;
- std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_BulletCFG.xml");
- auto result = xmlDoc.Parse(content.c_str(), content.length());
- if (result != tinyxml2::XML_SUCCESS)
- {
- CCLOGERROR("Result:%d", result);
- CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
- return;
- }
- auto root = xmlDoc.RootElement();
- if (root == NULL)
- {
- CCASSERT(false, "root == NULL");
- return;
- }
- auto element = root->FirstChildElement("Data");
- while (element != NULL)
- {
- Fish_BulletCFGData data;
- data.mID = element->IntAttribute("ID");
- data.mName = element->Attribute("Name");
- data.mBulletType = element->IntAttribute("BulletType");
- data.mResType = element->IntAttribute("ResType");
- data.mResName = element->Attribute("ResName");
- data.mColor = element->IntAttribute("Color");
- data.mScale = element->FloatAttribute("Scale");
- {
- const char* Collider = element->Attribute("Collider");
- std::vector<std::string> vecCollider;
- boost::split(vecCollider, Collider, boost::is_any_of(","));
- float temp;
- for (unsigned int i = 0; i < vecCollider.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToFloat(vecCollider[i].c_str(), &temp))
- {
- data.mCollider.push_back(temp);
- }
- }
- }
- data.mBulletCount = element->IntAttribute("BulletCount");
- data.mHitType = element->IntAttribute("HitType");
- data.mHitEffectID = element->IntAttribute("HitEffectID");
- data.mHitSoundID = element->IntAttribute("HitSoundID");
- data.mNetEffect = element->IntAttribute("NetEffect");
- data.mNetSize = element->IntAttribute("NetSize");
- data.mNetScale = element->FloatAttribute("NetScale");
- data.mNetCount = element->IntAttribute("NetCount");
- data.mNetHitCount = element->IntAttribute("NetHitCount");
- data.mSpeed = element->IntAttribute("Speed");
- {
- const char* Param = element->Attribute("Param");
- std::vector<std::string> vecParam;
- boost::split(vecParam, Param, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecParam.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecParam[i].c_str(), &temp))
- {
- data.mParam.push_back(temp);
- }
- }
- }
- data.mRadius = element->FloatAttribute("Radius");
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- element = element->NextSiblingElement();
- }
- CCLOG("Fish_BulletCFG Loaded. Load Data:%u", mMapData.size());
- }
- void Fish_BulletCFG::LoadLua()
- {
- LuaEngine::getInstance()->executeScriptFile("config/Fish_BulletCFG");
- lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- lua_getglobal(L, "Fish_BulletCFG");
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushstring(L, "datas");
- lua_gettable(L, -2);
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushnil(L);
- while(lua_next(L, 2))
- {
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- Fish_BulletCFGData data;
- LuaCfgHelper::readInt(L, "ID", data.mID);
- LuaCfgHelper::readString(L, "Name", data.mName);
- LuaCfgHelper::readInt(L, "BulletType", data.mBulletType);
- LuaCfgHelper::readInt(L, "ResType", data.mResType);
- LuaCfgHelper::readString(L, "ResName", data.mResName);
- LuaCfgHelper::readInt(L, "Color", data.mColor);
- LuaCfgHelper::readFloat(L, "Scale", data.mScale);
- LuaCfgHelper::readVectorFloat(L, "Collider", data.mCollider);
- LuaCfgHelper::readInt(L, "BulletCount", data.mBulletCount);
- LuaCfgHelper::readInt(L, "HitType", data.mHitType);
- LuaCfgHelper::readInt(L, "HitEffectID", data.mHitEffectID);
- LuaCfgHelper::readInt(L, "HitSoundID", data.mHitSoundID);
- LuaCfgHelper::readInt(L, "NetEffect", data.mNetEffect);
- LuaCfgHelper::readInt(L, "NetSize", data.mNetSize);
- LuaCfgHelper::readFloat(L, "NetScale", data.mNetScale);
- LuaCfgHelper::readInt(L, "NetCount", data.mNetCount);
- LuaCfgHelper::readInt(L, "NetHitCount", data.mNetHitCount);
- LuaCfgHelper::readInt(L, "Speed", data.mSpeed);
- LuaCfgHelper::readVectorInt(L, "Param", data.mParam);
- LuaCfgHelper::readFloat(L, "Radius", data.mRadius);
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- lua_pop(L, 1);
- }
- lua_settop(L, 0);
- CCLOG("Fish_BulletCFG Loaded. Load Data:%u", mMapData.size());
- }
- void Fish_BulletCFG::Reload()
- {
- mMapData.clear();
- Load();
- }
- Fish_BulletCFG* Fish_BulletCFG::GetSingleton()
- {
- if (msSingleton.get() == nullptr)
- {
- msSingleton.reset(new Fish_BulletCFG());
- }
- return msSingleton.get();
- }
- void Fish_BulletCFG::Release()
- {
- msSingleton.reset(nullptr);
- }
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