Fish_BulletCFG.cpp 5.2 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_BulletCFG.h"
  7. std::auto_ptr<Fish_BulletCFG> Fish_BulletCFG::msSingleton(nullptr);
  8. int Fish_BulletCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_BulletCFGData* Fish_BulletCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_BulletCFGData>& Fish_BulletCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_BulletCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_BulletCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_BulletCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mName = element->Attribute("Name");
  48. data.mBulletType = element->IntAttribute("BulletType");
  49. data.mResType = element->IntAttribute("ResType");
  50. data.mResName = element->Attribute("ResName");
  51. data.mColor = element->IntAttribute("Color");
  52. data.mScale = element->FloatAttribute("Scale");
  53. {
  54. const char* Collider = element->Attribute("Collider");
  55. std::vector<std::string> vecCollider;
  56. boost::split(vecCollider, Collider, boost::is_any_of(","));
  57. float temp;
  58. for (unsigned int i = 0; i < vecCollider.size(); i++)
  59. {
  60. if (tinyxml2::XMLUtil::ToFloat(vecCollider[i].c_str(), &temp))
  61. {
  62. data.mCollider.push_back(temp);
  63. }
  64. }
  65. }
  66. data.mBulletCount = element->IntAttribute("BulletCount");
  67. data.mHitType = element->IntAttribute("HitType");
  68. data.mHitEffectID = element->IntAttribute("HitEffectID");
  69. data.mHitSoundID = element->IntAttribute("HitSoundID");
  70. data.mNetEffect = element->IntAttribute("NetEffect");
  71. data.mNetSize = element->IntAttribute("NetSize");
  72. data.mNetScale = element->FloatAttribute("NetScale");
  73. data.mNetCount = element->IntAttribute("NetCount");
  74. data.mNetHitCount = element->IntAttribute("NetHitCount");
  75. data.mSpeed = element->IntAttribute("Speed");
  76. {
  77. const char* Param = element->Attribute("Param");
  78. std::vector<std::string> vecParam;
  79. boost::split(vecParam, Param, boost::is_any_of(","));
  80. int temp;
  81. for (unsigned int i = 0; i < vecParam.size(); i++)
  82. {
  83. if (tinyxml2::XMLUtil::ToInt(vecParam[i].c_str(), &temp))
  84. {
  85. data.mParam.push_back(temp);
  86. }
  87. }
  88. }
  89. data.mRadius = element->FloatAttribute("Radius");
  90. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  91. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  92. mMapData.insert(std::make_pair(data.mID, data));
  93. element = element->NextSiblingElement();
  94. }
  95. CCLOG("Fish_BulletCFG Loaded. Load Data:%u", mMapData.size());
  96. }
  97. void Fish_BulletCFG::LoadLua()
  98. {
  99. LuaEngine::getInstance()->executeScriptFile("config/Fish_BulletCFG");
  100. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  101. lua_getglobal(L, "Fish_BulletCFG");
  102. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  103. lua_pushstring(L, "datas");
  104. lua_gettable(L, -2);
  105. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  106. lua_pushnil(L);
  107. while(lua_next(L, 2))
  108. {
  109. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  110. Fish_BulletCFGData data;
  111. LuaCfgHelper::readInt(L, "ID", data.mID);
  112. LuaCfgHelper::readString(L, "Name", data.mName);
  113. LuaCfgHelper::readInt(L, "BulletType", data.mBulletType);
  114. LuaCfgHelper::readInt(L, "ResType", data.mResType);
  115. LuaCfgHelper::readString(L, "ResName", data.mResName);
  116. LuaCfgHelper::readInt(L, "Color", data.mColor);
  117. LuaCfgHelper::readFloat(L, "Scale", data.mScale);
  118. LuaCfgHelper::readVectorFloat(L, "Collider", data.mCollider);
  119. LuaCfgHelper::readInt(L, "BulletCount", data.mBulletCount);
  120. LuaCfgHelper::readInt(L, "HitType", data.mHitType);
  121. LuaCfgHelper::readInt(L, "HitEffectID", data.mHitEffectID);
  122. LuaCfgHelper::readInt(L, "HitSoundID", data.mHitSoundID);
  123. LuaCfgHelper::readInt(L, "NetEffect", data.mNetEffect);
  124. LuaCfgHelper::readInt(L, "NetSize", data.mNetSize);
  125. LuaCfgHelper::readFloat(L, "NetScale", data.mNetScale);
  126. LuaCfgHelper::readInt(L, "NetCount", data.mNetCount);
  127. LuaCfgHelper::readInt(L, "NetHitCount", data.mNetHitCount);
  128. LuaCfgHelper::readInt(L, "Speed", data.mSpeed);
  129. LuaCfgHelper::readVectorInt(L, "Param", data.mParam);
  130. LuaCfgHelper::readFloat(L, "Radius", data.mRadius);
  131. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  132. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  133. mMapData.insert(std::make_pair(data.mID, data));
  134. lua_pop(L, 1);
  135. }
  136. lua_settop(L, 0);
  137. CCLOG("Fish_BulletCFG Loaded. Load Data:%u", mMapData.size());
  138. }
  139. void Fish_BulletCFG::Reload()
  140. {
  141. mMapData.clear();
  142. Load();
  143. }
  144. Fish_BulletCFG* Fish_BulletCFG::GetSingleton()
  145. {
  146. if (msSingleton.get() == nullptr)
  147. {
  148. msSingleton.reset(new Fish_BulletCFG());
  149. }
  150. return msSingleton.get();
  151. }
  152. void Fish_BulletCFG::Release()
  153. {
  154. msSingleton.reset(nullptr);
  155. }