Fish_BulletHeadCFG.cpp 5.7 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_BulletHeadCFG.h"
  7. std::auto_ptr<Fish_BulletHeadCFG> Fish_BulletHeadCFG::msSingleton(nullptr);
  8. int Fish_BulletHeadCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_BulletHeadCFGData* Fish_BulletHeadCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_BulletHeadCFGData>& Fish_BulletHeadCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_BulletHeadCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_BulletHeadCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_BulletHeadCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mName = element->Attribute("Name");
  48. data.mAttackMode = element->IntAttribute("AttackMode");
  49. data.mGemPrice = element->IntAttribute("GemPrice");
  50. data.mBallPrice = element->IntAttribute("BallPrice");
  51. data.mGoldKillMin = element->IntAttribute("GoldKillMin");
  52. data.mGoldKillMax = element->IntAttribute("GoldKillMax");
  53. data.mThreshold = element->IntAttribute("Threshold");
  54. {
  55. const char* RandParam = element->Attribute("RandParam");
  56. std::vector<std::string> vecRandParam;
  57. boost::split(vecRandParam, RandParam, boost::is_any_of(","));
  58. int temp;
  59. for (unsigned int i = 0; i < vecRandParam.size(); i++)
  60. {
  61. if (tinyxml2::XMLUtil::ToInt(vecRandParam[i].c_str(), &temp))
  62. {
  63. data.mRandParam.push_back(temp);
  64. }
  65. }
  66. }
  67. {
  68. const char* NoContributeRandParam = element->Attribute("NoContributeRandParam");
  69. std::vector<std::string> vecNoContributeRandParam;
  70. boost::split(vecNoContributeRandParam, NoContributeRandParam, boost::is_any_of(","));
  71. int temp;
  72. for (unsigned int i = 0; i < vecNoContributeRandParam.size(); i++)
  73. {
  74. if (tinyxml2::XMLUtil::ToInt(vecNoContributeRandParam[i].c_str(), &temp))
  75. {
  76. data.mNoContributeRandParam.push_back(temp);
  77. }
  78. }
  79. }
  80. {
  81. const char* EverydayBuff = element->Attribute("EverydayBuff");
  82. std::vector<std::string> vecEverydayBuff;
  83. boost::split(vecEverydayBuff, EverydayBuff, boost::is_any_of(","));
  84. int temp;
  85. for (unsigned int i = 0; i < vecEverydayBuff.size(); i++)
  86. {
  87. if (tinyxml2::XMLUtil::ToInt(vecEverydayBuff[i].c_str(), &temp))
  88. {
  89. data.mEverydayBuff.push_back(temp);
  90. }
  91. }
  92. }
  93. data.mGoldUseMin = element->IntAttribute("GoldUseMin");
  94. data.mGoldUseMax = element->IntAttribute("GoldUseMax");
  95. {
  96. const char* TelephoneDrop = element->Attribute("TelephoneDrop");
  97. std::vector<std::string> vecTelephoneDrop;
  98. boost::split(vecTelephoneDrop, TelephoneDrop, boost::is_any_of(","));
  99. int temp;
  100. for (unsigned int i = 0; i < vecTelephoneDrop.size(); i++)
  101. {
  102. if (tinyxml2::XMLUtil::ToInt(vecTelephoneDrop[i].c_str(), &temp))
  103. {
  104. data.mTelephoneDrop.push_back(temp);
  105. }
  106. }
  107. }
  108. data.mNotifyMsgCond = element->IntAttribute("NotifyMsgCond");
  109. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  110. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  111. mMapData.insert(std::make_pair(data.mID, data));
  112. element = element->NextSiblingElement();
  113. }
  114. CCLOG("Fish_BulletHeadCFG Loaded. Load Data:%u", mMapData.size());
  115. }
  116. void Fish_BulletHeadCFG::LoadLua()
  117. {
  118. LuaEngine::getInstance()->executeScriptFile("config/Fish_BulletHeadCFG");
  119. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  120. lua_getglobal(L, "Fish_BulletHeadCFG");
  121. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  122. lua_pushstring(L, "datas");
  123. lua_gettable(L, -2);
  124. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  125. lua_pushnil(L);
  126. while(lua_next(L, 2))
  127. {
  128. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  129. Fish_BulletHeadCFGData data;
  130. LuaCfgHelper::readInt(L, "ID", data.mID);
  131. LuaCfgHelper::readString(L, "Name", data.mName);
  132. LuaCfgHelper::readInt(L, "AttackMode", data.mAttackMode);
  133. LuaCfgHelper::readInt(L, "GemPrice", data.mGemPrice);
  134. LuaCfgHelper::readInt(L, "BallPrice", data.mBallPrice);
  135. LuaCfgHelper::readInt(L, "GoldKillMin", data.mGoldKillMin);
  136. LuaCfgHelper::readInt(L, "GoldKillMax", data.mGoldKillMax);
  137. LuaCfgHelper::readInt(L, "Threshold", data.mThreshold);
  138. LuaCfgHelper::readVectorInt(L, "RandParam", data.mRandParam);
  139. LuaCfgHelper::readVectorInt(L, "NoContributeRandParam", data.mNoContributeRandParam);
  140. LuaCfgHelper::readVectorInt(L, "EverydayBuff", data.mEverydayBuff);
  141. LuaCfgHelper::readInt(L, "GoldUseMin", data.mGoldUseMin);
  142. LuaCfgHelper::readInt(L, "GoldUseMax", data.mGoldUseMax);
  143. LuaCfgHelper::readVectorInt(L, "TelephoneDrop", data.mTelephoneDrop);
  144. LuaCfgHelper::readInt(L, "NotifyMsgCond", data.mNotifyMsgCond);
  145. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  146. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  147. mMapData.insert(std::make_pair(data.mID, data));
  148. lua_pop(L, 1);
  149. }
  150. lua_settop(L, 0);
  151. CCLOG("Fish_BulletHeadCFG Loaded. Load Data:%u", mMapData.size());
  152. }
  153. void Fish_BulletHeadCFG::Reload()
  154. {
  155. mMapData.clear();
  156. Load();
  157. }
  158. Fish_BulletHeadCFG* Fish_BulletHeadCFG::GetSingleton()
  159. {
  160. if (msSingleton.get() == nullptr)
  161. {
  162. msSingleton.reset(new Fish_BulletHeadCFG());
  163. }
  164. return msSingleton.get();
  165. }
  166. void Fish_BulletHeadCFG::Release()
  167. {
  168. msSingleton.reset(nullptr);
  169. }