Fish_DragonPalace.cpp 3.6 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_DragonPalace.h"
  7. std::auto_ptr<Fish_DragonPalace> Fish_DragonPalace::msSingleton(nullptr);
  8. int Fish_DragonPalace::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_DragonPalaceData* Fish_DragonPalace::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_DragonPalaceData>& Fish_DragonPalace::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_DragonPalace::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_DragonPalace.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_DragonPalaceData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mName = element->Attribute("Name");
  48. data.mIcon = element->Attribute("Icon");
  49. data.mString1 = element->Attribute("String1");
  50. {
  51. const char* String2 = element->Attribute("String2");
  52. std::vector<std::string> vecString2;
  53. boost::split(vecString2, String2, boost::is_any_of(","));
  54. for (unsigned int i = 0; i < vecString2.size(); i++)
  55. {
  56. data.mString2.push_back(vecString2[i]);
  57. }
  58. }
  59. {
  60. const char* String3 = element->Attribute("String3");
  61. std::vector<std::string> vecString3;
  62. boost::split(vecString3, String3, boost::is_any_of(","));
  63. for (unsigned int i = 0; i < vecString3.size(); i++)
  64. {
  65. data.mString3.push_back(vecString3[i]);
  66. }
  67. }
  68. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  69. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  70. mMapData.insert(std::make_pair(data.mID, data));
  71. element = element->NextSiblingElement();
  72. }
  73. CCLOG("Fish_DragonPalace Loaded. Load Data:%u", mMapData.size());
  74. }
  75. void Fish_DragonPalace::LoadLua()
  76. {
  77. LuaEngine::getInstance()->executeScriptFile("config/Fish_DragonPalace");
  78. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  79. lua_getglobal(L, "Fish_DragonPalace");
  80. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  81. lua_pushstring(L, "datas");
  82. lua_gettable(L, -2);
  83. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  84. lua_pushnil(L);
  85. while(lua_next(L, 2))
  86. {
  87. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  88. Fish_DragonPalaceData data;
  89. LuaCfgHelper::readInt(L, "ID", data.mID);
  90. LuaCfgHelper::readString(L, "Name", data.mName);
  91. LuaCfgHelper::readString(L, "Icon", data.mIcon);
  92. LuaCfgHelper::readString(L, "String1", data.mString1);
  93. LuaCfgHelper::readVectorString(L, "String2", data.mString2);
  94. LuaCfgHelper::readVectorString(L, "String3", data.mString3);
  95. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  96. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  97. mMapData.insert(std::make_pair(data.mID, data));
  98. lua_pop(L, 1);
  99. }
  100. lua_settop(L, 0);
  101. CCLOG("Fish_DragonPalace Loaded. Load Data:%u", mMapData.size());
  102. }
  103. void Fish_DragonPalace::Reload()
  104. {
  105. mMapData.clear();
  106. Load();
  107. }
  108. Fish_DragonPalace* Fish_DragonPalace::GetSingleton()
  109. {
  110. if (msSingleton.get() == nullptr)
  111. {
  112. msSingleton.reset(new Fish_DragonPalace());
  113. }
  114. return msSingleton.get();
  115. }
  116. void Fish_DragonPalace::Release()
  117. {
  118. msSingleton.reset(nullptr);
  119. }