Fish_DragonPalace.h 665 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_DragonPalaceData
  4. {
  5. //ID
  6. int mID;
  7. //ÓãÃû×Ö
  8. std::string mName;
  9. //ͼƬ×ÊÔ´
  10. std::string mIcon;
  11. //½éÉÜ1
  12. std::string mString1;
  13. //½éÉÜ2
  14. std::vector<std::string> mString2;
  15. //½éÉÜ3
  16. std::vector<std::string> mString3;
  17. };
  18. class Fish_DragonPalace
  19. {
  20. public:
  21. private:
  22. static std::auto_ptr<Fish_DragonPalace> msSingleton;
  23. public:
  24. int GetCount();
  25. const Fish_DragonPalaceData* GetData(int ID);
  26. const std::map<int, Fish_DragonPalaceData>& GetMapData();
  27. void Load();
  28. void LoadLua();
  29. void Reload();
  30. static Fish_DragonPalace* GetSingleton();
  31. static void Release();
  32. private:
  33. std::map<int, Fish_DragonPalaceData> mMapData;
  34. };