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- #pragma once
- #include <map>
- struct Fish_DragonPalaceData
- {
- //ID
- int mID;
- //ÓãÃû×Ö
- std::string mName;
- //ͼƬ×ÊÔ´
- std::string mIcon;
- //½éÉÜ1
- std::string mString1;
- //½éÉÜ2
- std::vector<std::string> mString2;
- //½éÉÜ3
- std::vector<std::string> mString3;
- };
- class Fish_DragonPalace
- {
- public:
- private:
- static std::auto_ptr<Fish_DragonPalace> msSingleton;
- public:
- int GetCount();
- const Fish_DragonPalaceData* GetData(int ID);
- const std::map<int, Fish_DragonPalaceData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_DragonPalace* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_DragonPalaceData> mMapData;
- };
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