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- #pragma once
- #include <map>
- struct Fish_EffectCFGData
- {
- //ID
- int mID;
- //效果名字
- std::string mName;
- //效果类型(1骨骼动画,2多个粒子,3帧动画,4精灵,5组合,6转盘,7延迟)
- int mEffectType;
- //参数
- std::vector<std::string> mResParams;
- //持续时间
- float mDuration;
- };
- class Fish_EffectCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_EffectCFG> msSingleton;
- public:
- int GetCount();
- const Fish_EffectCFGData* GetData(int ID);
- const std::map<int, Fish_EffectCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_EffectCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_EffectCFGData> mMapData;
- };
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