Fish_FreeLotteryCFG.cpp 5.2 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_FreeLotteryCFG.h"
  7. std::auto_ptr<Fish_FreeLotteryCFG> Fish_FreeLotteryCFG::msSingleton(nullptr);
  8. int Fish_FreeLotteryCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_FreeLotteryCFGData* Fish_FreeLotteryCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_FreeLotteryCFGData>& Fish_FreeLotteryCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_FreeLotteryCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_FreeLotteryCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_FreeLotteryCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mInfo = element->Attribute("Info");
  48. data.mBaseGold = element->IntAttribute("BaseGold");
  49. data.mLotteryValue = element->IntAttribute("LotteryValue");
  50. {
  51. const char* AwardItem1 = element->Attribute("AwardItem1");
  52. std::vector<std::string> vecAwardItem1;
  53. boost::split(vecAwardItem1, AwardItem1, boost::is_any_of(","));
  54. for (unsigned int i = 0; i < vecAwardItem1.size(); i++)
  55. {
  56. data.mAwardItem1.push_back(vecAwardItem1[i]);
  57. }
  58. }
  59. {
  60. const char* AwardItem2 = element->Attribute("AwardItem2");
  61. std::vector<std::string> vecAwardItem2;
  62. boost::split(vecAwardItem2, AwardItem2, boost::is_any_of(","));
  63. for (unsigned int i = 0; i < vecAwardItem2.size(); i++)
  64. {
  65. data.mAwardItem2.push_back(vecAwardItem2[i]);
  66. }
  67. }
  68. {
  69. const char* AwardItem3 = element->Attribute("AwardItem3");
  70. std::vector<std::string> vecAwardItem3;
  71. boost::split(vecAwardItem3, AwardItem3, boost::is_any_of(","));
  72. for (unsigned int i = 0; i < vecAwardItem3.size(); i++)
  73. {
  74. data.mAwardItem3.push_back(vecAwardItem3[i]);
  75. }
  76. }
  77. {
  78. const char* AwardItem4 = element->Attribute("AwardItem4");
  79. std::vector<std::string> vecAwardItem4;
  80. boost::split(vecAwardItem4, AwardItem4, boost::is_any_of(","));
  81. for (unsigned int i = 0; i < vecAwardItem4.size(); i++)
  82. {
  83. data.mAwardItem4.push_back(vecAwardItem4[i]);
  84. }
  85. }
  86. {
  87. const char* AwardItem5 = element->Attribute("AwardItem5");
  88. std::vector<std::string> vecAwardItem5;
  89. boost::split(vecAwardItem5, AwardItem5, boost::is_any_of(","));
  90. for (unsigned int i = 0; i < vecAwardItem5.size(); i++)
  91. {
  92. data.mAwardItem5.push_back(vecAwardItem5[i]);
  93. }
  94. }
  95. {
  96. const char* AwardItem6 = element->Attribute("AwardItem6");
  97. std::vector<std::string> vecAwardItem6;
  98. boost::split(vecAwardItem6, AwardItem6, boost::is_any_of(","));
  99. for (unsigned int i = 0; i < vecAwardItem6.size(); i++)
  100. {
  101. data.mAwardItem6.push_back(vecAwardItem6[i]);
  102. }
  103. }
  104. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  105. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  106. mMapData.insert(std::make_pair(data.mID, data));
  107. element = element->NextSiblingElement();
  108. }
  109. CCLOG("Fish_FreeLotteryCFG Loaded. Load Data:%u", mMapData.size());
  110. }
  111. void Fish_FreeLotteryCFG::LoadLua()
  112. {
  113. LuaEngine::getInstance()->executeScriptFile("config/Fish_FreeLotteryCFG");
  114. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  115. lua_getglobal(L, "Fish_FreeLotteryCFG");
  116. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  117. lua_pushstring(L, "datas");
  118. lua_gettable(L, -2);
  119. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  120. lua_pushnil(L);
  121. while(lua_next(L, 2))
  122. {
  123. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  124. Fish_FreeLotteryCFGData data;
  125. LuaCfgHelper::readInt(L, "ID", data.mID);
  126. LuaCfgHelper::readString(L, "Info", data.mInfo);
  127. LuaCfgHelper::readInt(L, "BaseGold", data.mBaseGold);
  128. LuaCfgHelper::readInt(L, "LotteryValue", data.mLotteryValue);
  129. LuaCfgHelper::readVectorString(L, "AwardItem1", data.mAwardItem1);
  130. LuaCfgHelper::readVectorString(L, "AwardItem2", data.mAwardItem2);
  131. LuaCfgHelper::readVectorString(L, "AwardItem3", data.mAwardItem3);
  132. LuaCfgHelper::readVectorString(L, "AwardItem4", data.mAwardItem4);
  133. LuaCfgHelper::readVectorString(L, "AwardItem5", data.mAwardItem5);
  134. LuaCfgHelper::readVectorString(L, "AwardItem6", data.mAwardItem6);
  135. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  136. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  137. mMapData.insert(std::make_pair(data.mID, data));
  138. lua_pop(L, 1);
  139. }
  140. lua_settop(L, 0);
  141. CCLOG("Fish_FreeLotteryCFG Loaded. Load Data:%u", mMapData.size());
  142. }
  143. void Fish_FreeLotteryCFG::Reload()
  144. {
  145. mMapData.clear();
  146. Load();
  147. }
  148. Fish_FreeLotteryCFG* Fish_FreeLotteryCFG::GetSingleton()
  149. {
  150. if (msSingleton.get() == nullptr)
  151. {
  152. msSingleton.reset(new Fish_FreeLotteryCFG());
  153. }
  154. return msSingleton.get();
  155. }
  156. void Fish_FreeLotteryCFG::Release()
  157. {
  158. msSingleton.reset(nullptr);
  159. }