Fish_GiantSharkBomber.h 886 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_GiantSharkBomberData
  4. {
  5. //ID
  6. int mID;
  7. //名称
  8. std::string mName;
  9. //消耗能量数
  10. int mConsumeEnergy;
  11. //金币轰炸消耗金币
  12. int mGoldBombardment;
  13. //权重
  14. std::vector<int> mGoldWeight;
  15. //金币浮动
  16. std::vector<int> mGoldFloat;
  17. //积分权重
  18. std::vector<int> mPointWeight;
  19. //普通积分浮动
  20. std::vector<int> mPointFloat;
  21. //积分权重
  22. std::vector<int> mGiftPointWeight;
  23. //礼包积分浮动
  24. std::vector<int> mGiftPointFloat;
  25. };
  26. class Fish_GiantSharkBomber
  27. {
  28. public:
  29. private:
  30. static std::auto_ptr<Fish_GiantSharkBomber> msSingleton;
  31. public:
  32. int GetCount();
  33. const Fish_GiantSharkBomberData* GetData(int ID);
  34. const std::map<int, Fish_GiantSharkBomberData>& GetMapData();
  35. void Load();
  36. void LoadLua();
  37. void Reload();
  38. static Fish_GiantSharkBomber* GetSingleton();
  39. static void Release();
  40. private:
  41. std::map<int, Fish_GiantSharkBomberData> mMapData;
  42. };