Fish_GiantSharkLevel.cpp 3.6 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_GiantSharkLevel.h"
  7. std::auto_ptr<Fish_GiantSharkLevel> Fish_GiantSharkLevel::msSingleton(nullptr);
  8. int Fish_GiantSharkLevel::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_GiantSharkLevelData* Fish_GiantSharkLevel::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_GiantSharkLevelData>& Fish_GiantSharkLevel::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_GiantSharkLevel::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_GiantSharkLevel.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_GiantSharkLevelData data;
  46. data.mID = element->IntAttribute("ID");
  47. {
  48. const char* Level = element->Attribute("Level");
  49. std::vector<std::string> vecLevel;
  50. boost::split(vecLevel, Level, boost::is_any_of(","));
  51. int temp;
  52. for (unsigned int i = 0; i < vecLevel.size(); i++)
  53. {
  54. if (tinyxml2::XMLUtil::ToInt(vecLevel[i].c_str(), &temp))
  55. {
  56. data.mLevel.push_back(temp);
  57. }
  58. }
  59. }
  60. data.mBasicRewards = element->IntAttribute("BasicRewards");
  61. data.mBrandProbability = element->IntAttribute("BrandProbability");
  62. data.mNumberCards = element->IntAttribute("NumberCards");
  63. data.mIntegralAddition = element->IntAttribute("IntegralAddition");
  64. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  65. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  66. mMapData.insert(std::make_pair(data.mID, data));
  67. element = element->NextSiblingElement();
  68. }
  69. CCLOG("Fish_GiantSharkLevel Loaded. Load Data:%u", mMapData.size());
  70. }
  71. void Fish_GiantSharkLevel::LoadLua()
  72. {
  73. LuaEngine::getInstance()->executeScriptFile("config/Fish_GiantSharkLevel");
  74. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  75. lua_getglobal(L, "Fish_GiantSharkLevel");
  76. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  77. lua_pushstring(L, "datas");
  78. lua_gettable(L, -2);
  79. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  80. lua_pushnil(L);
  81. while(lua_next(L, 2))
  82. {
  83. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  84. Fish_GiantSharkLevelData data;
  85. LuaCfgHelper::readInt(L, "ID", data.mID);
  86. LuaCfgHelper::readVectorInt(L, "Level", data.mLevel);
  87. LuaCfgHelper::readInt(L, "BasicRewards", data.mBasicRewards);
  88. LuaCfgHelper::readInt(L, "BrandProbability", data.mBrandProbability);
  89. LuaCfgHelper::readInt(L, "NumberCards", data.mNumberCards);
  90. LuaCfgHelper::readInt(L, "IntegralAddition", data.mIntegralAddition);
  91. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  92. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  93. mMapData.insert(std::make_pair(data.mID, data));
  94. lua_pop(L, 1);
  95. }
  96. lua_settop(L, 0);
  97. CCLOG("Fish_GiantSharkLevel Loaded. Load Data:%u", mMapData.size());
  98. }
  99. void Fish_GiantSharkLevel::Reload()
  100. {
  101. mMapData.clear();
  102. Load();
  103. }
  104. Fish_GiantSharkLevel* Fish_GiantSharkLevel::GetSingleton()
  105. {
  106. if (msSingleton.get() == nullptr)
  107. {
  108. msSingleton.reset(new Fish_GiantSharkLevel());
  109. }
  110. return msSingleton.get();
  111. }
  112. void Fish_GiantSharkLevel::Release()
  113. {
  114. msSingleton.reset(nullptr);
  115. }