Fish_GiantSharkLevel.h 701 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_GiantSharkLevelData
  4. {
  5. //ID
  6. int mID;
  7. //炮倍区间
  8. std::vector<int> mLevel;
  9. //玩家炮倍金币奖励基础倍率
  10. int mBasicRewards;
  11. //牌型概率
  12. int mBrandProbability;
  13. //牌型数量
  14. int mNumberCards;
  15. //炮倍对牌型积分加成
  16. int mIntegralAddition;
  17. };
  18. class Fish_GiantSharkLevel
  19. {
  20. public:
  21. private:
  22. static std::auto_ptr<Fish_GiantSharkLevel> msSingleton;
  23. public:
  24. int GetCount();
  25. const Fish_GiantSharkLevelData* GetData(int ID);
  26. const std::map<int, Fish_GiantSharkLevelData>& GetMapData();
  27. void Load();
  28. void LoadLua();
  29. void Reload();
  30. static Fish_GiantSharkLevel* GetSingleton();
  31. static void Release();
  32. private:
  33. std::map<int, Fish_GiantSharkLevelData> mMapData;
  34. };