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- #include "stdafx.h"
- #include "tinyxml2/tinyxml2.h"
- #include "LuaCfgHelper.h"
- #include <iostream>
- #include <boost/algorithm/string.hpp>
- #include "Fish_RoomCFG.h"
- std::auto_ptr<Fish_RoomCFG> Fish_RoomCFG::msSingleton(nullptr);
- int Fish_RoomCFG::GetCount()
- {
- return (int)mMapData.size();
- }
- const Fish_RoomCFGData* Fish_RoomCFG::GetData(int RoomID)
- {
- auto it = mMapData.find(RoomID);
- if (it != mMapData.end())
- {
- return &it->second;
- }
- return NULL;
- }
- const std::map<int, Fish_RoomCFGData>& Fish_RoomCFG::GetMapData()
- {
- return mMapData;
- }
- void Fish_RoomCFG::Load()
- {
- tinyxml2::XMLDocument xmlDoc;
- std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_RoomCFG.xml");
- auto result = xmlDoc.Parse(content.c_str(), content.length());
- if (result != tinyxml2::XML_SUCCESS)
- {
- CCLOGERROR("Result:%d", result);
- CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
- return;
- }
- auto root = xmlDoc.RootElement();
- if (root == NULL)
- {
- CCASSERT(false, "root == NULL");
- return;
- }
- auto element = root->FirstChildElement("Data");
- while (element != NULL)
- {
- Fish_RoomCFGData data;
- data.mRoomID = element->IntAttribute("RoomID");
- data.mRoomType = element->IntAttribute("RoomType");
- data.mRoomName = element->Attribute("RoomName");
- data.mRoomImage = element->Attribute("RoomImage");
- data.mArmatureName = element->Attribute("ArmatureName");
- data.mArmaturePath = element->Attribute("ArmaturePath");
- data.mOutFishConfig = element->Attribute("OutFishConfig");
- data.mLargetFishConfig = element->Attribute("LargetFishConfig");
- data.mBOSSID = element->IntAttribute("BOSSID");
- data.mNormalOutFishTime = element->IntAttribute("NormalOutFishTime");
- data.mSpecialBoss = element->IntAttribute("SpecialBoss");
- data.mBossGroup = element->IntAttribute("BossGroup");
- data.mGoldCondition = element->IntAttribute("GoldCondition");
- data.mVipCondition = element->IntAttribute("VipCondition");
- data.mOrder = element->IntAttribute("Order");
- data.mTicketCondition = element->IntAttribute("TicketCondition");
- data.mLockBagLv = element->IntAttribute("LockBagLv");
- data.mLevelCondition = element->IntAttribute("LevelCondition");
- data.mRobotMinGold = element->IntAttribute("RobotMinGold");
- data.mRobotMaxGold = element->IntAttribute("RobotMaxGold");
- data.mMinRate = element->IntAttribute("MinRate");
- data.mMaxRate = element->IntAttribute("MaxRate");
- data.mSkillTurret = element->IntAttribute("SkillTurret");
- {
- const char* RateList = element->Attribute("RateList");
- std::vector<std::string> vecRateList;
- boost::split(vecRateList, RateList, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecRateList.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecRateList[i].c_str(), &temp))
- {
- data.mRateList.push_back(temp);
- }
- }
- }
- data.mTableCount = element->IntAttribute("TableCount");
- data.mTimeCheck = element->Attribute("TimeCheck");
- data.mRedPackage = element->IntAttribute("RedPackage");
- {
- const char* RedQuantity = element->Attribute("RedQuantity");
- std::vector<std::string> vecRedQuantity;
- boost::split(vecRedQuantity, RedQuantity, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecRedQuantity.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecRedQuantity[i].c_str(), &temp))
- {
- data.mRedQuantity.push_back(temp);
- }
- }
- }
- data.mIsShow = element->BoolAttribute("IsShow");
- data.mIsOpen = element->BoolAttribute("IsOpen");
- data.mPowerParam = element->IntAttribute("PowerParam");
- data.mBuyPowerCost = element->IntAttribute("BuyPowerCost");
- data.mMissileRate = element->IntAttribute("MissileRate");
- data.mMissileCost = element->IntAttribute("MissileCost");
- data.mOpenProtect = element->BoolAttribute("OpenProtect");
- data.mExpGet = element->BoolAttribute("ExpGet");
- data.mChangeTable = element->BoolAttribute("ChangeTable");
- data.mWarnLeaveLv = element->IntAttribute("WarnLeaveLv");
- data.mNoEnterLv = element->IntAttribute("NoEnterLv");
- data.mWinRateAverage = element->IntAttribute("WinRateAverage");
- data.mWinRateMax = element->IntAttribute("WinRateMax");
- data.mWinRateMin = element->IntAttribute("WinRateMin");
- data.mWinRateCtrValue = element->IntAttribute("WinRateCtrValue");
- {
- const char* SceneIds = element->Attribute("SceneIds");
- std::vector<std::string> vecSceneIds;
- boost::split(vecSceneIds, SceneIds, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecSceneIds.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecSceneIds[i].c_str(), &temp))
- {
- data.mSceneIds.push_back(temp);
- }
- }
- }
- {
- const char* OpenTime = element->Attribute("OpenTime");
- std::vector<std::string> vecOpenTime;
- boost::split(vecOpenTime, OpenTime, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecOpenTime.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecOpenTime[i].c_str(), &temp))
- {
- data.mOpenTime.push_back(temp);
- }
- }
- }
- {
- const char* FreeLockId = element->Attribute("FreeLockId");
- std::vector<std::string> vecFreeLockId;
- boost::split(vecFreeLockId, FreeLockId, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecFreeLockId.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecFreeLockId[i].c_str(), &temp))
- {
- data.mFreeLockId.push_back(temp);
- }
- }
- }
- {
- const char* FreeViolentId = element->Attribute("FreeViolentId");
- std::vector<std::string> vecFreeViolentId;
- boost::split(vecFreeViolentId, FreeViolentId, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecFreeViolentId.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecFreeViolentId[i].c_str(), &temp))
- {
- data.mFreeViolentId.push_back(temp);
- }
- }
- }
- if (mMapData.find(data.mRoomID) != mMapData.end())std::cout <<"data refind:" << data.mRoomID << std::endl;
- CCASSERT(mMapData.find(data.mRoomID) == mMapData.end(), "data.mRoomID is exists");
- mMapData.insert(std::make_pair(data.mRoomID, data));
- element = element->NextSiblingElement();
- }
- CCLOG("Fish_RoomCFG Loaded. Load Data:%u", mMapData.size());
- }
- void Fish_RoomCFG::LoadLua()
- {
- LuaEngine::getInstance()->executeScriptFile("config/Fish_RoomCFG");
- lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- lua_getglobal(L, "Fish_RoomCFG");
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushstring(L, "datas");
- lua_gettable(L, -2);
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushnil(L);
- while(lua_next(L, 2))
- {
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- Fish_RoomCFGData data;
- LuaCfgHelper::readInt(L, "RoomID", data.mRoomID);
- LuaCfgHelper::readInt(L, "RoomType", data.mRoomType);
- LuaCfgHelper::readString(L, "RoomName", data.mRoomName);
- LuaCfgHelper::readString(L, "RoomImage", data.mRoomImage);
- LuaCfgHelper::readString(L, "ArmatureName", data.mArmatureName);
- LuaCfgHelper::readString(L, "ArmaturePath", data.mArmaturePath);
- LuaCfgHelper::readString(L, "OutFishConfig", data.mOutFishConfig);
- LuaCfgHelper::readString(L, "LargetFishConfig", data.mLargetFishConfig);
- LuaCfgHelper::readInt(L, "BOSSID", data.mBOSSID);
- LuaCfgHelper::readInt(L, "NormalOutFishTime", data.mNormalOutFishTime);
- LuaCfgHelper::readInt(L, "SpecialBoss", data.mSpecialBoss);
- LuaCfgHelper::readInt(L, "BossGroup", data.mBossGroup);
- LuaCfgHelper::readInt(L, "GoldCondition", data.mGoldCondition);
- LuaCfgHelper::readInt(L, "VipCondition", data.mVipCondition);
- LuaCfgHelper::readInt(L, "Order", data.mOrder);
- LuaCfgHelper::readInt(L, "TicketCondition", data.mTicketCondition);
- LuaCfgHelper::readInt(L, "LockBagLv", data.mLockBagLv);
- LuaCfgHelper::readInt(L, "LevelCondition", data.mLevelCondition);
- LuaCfgHelper::readInt(L, "RobotMinGold", data.mRobotMinGold);
- LuaCfgHelper::readInt(L, "RobotMaxGold", data.mRobotMaxGold);
- LuaCfgHelper::readInt(L, "MinRate", data.mMinRate);
- LuaCfgHelper::readInt(L, "MaxRate", data.mMaxRate);
- LuaCfgHelper::readInt(L, "SkillTurret", data.mSkillTurret);
- LuaCfgHelper::readVectorInt(L, "RateList", data.mRateList);
- LuaCfgHelper::readInt(L, "TableCount", data.mTableCount);
- LuaCfgHelper::readString(L, "TimeCheck", data.mTimeCheck);
- LuaCfgHelper::readInt(L, "RedPackage", data.mRedPackage);
- LuaCfgHelper::readVectorInt(L, "RedQuantity", data.mRedQuantity);
- LuaCfgHelper::readBool(L, "IsShow", data.mIsShow);
- LuaCfgHelper::readBool(L, "IsOpen", data.mIsOpen);
- LuaCfgHelper::readInt(L, "PowerParam", data.mPowerParam);
- LuaCfgHelper::readInt(L, "BuyPowerCost", data.mBuyPowerCost);
- LuaCfgHelper::readInt(L, "MissileRate", data.mMissileRate);
- LuaCfgHelper::readInt(L, "MissileCost", data.mMissileCost);
- LuaCfgHelper::readBool(L, "OpenProtect", data.mOpenProtect);
- LuaCfgHelper::readBool(L, "ExpGet", data.mExpGet);
- LuaCfgHelper::readBool(L, "ChangeTable", data.mChangeTable);
- LuaCfgHelper::readInt(L, "WarnLeaveLv", data.mWarnLeaveLv);
- LuaCfgHelper::readInt(L, "NoEnterLv", data.mNoEnterLv);
- LuaCfgHelper::readInt(L, "WinRateAverage", data.mWinRateAverage);
- LuaCfgHelper::readInt(L, "WinRateMax", data.mWinRateMax);
- LuaCfgHelper::readInt(L, "WinRateMin", data.mWinRateMin);
- LuaCfgHelper::readInt(L, "WinRateCtrValue", data.mWinRateCtrValue);
- LuaCfgHelper::readVectorInt(L, "SceneIds", data.mSceneIds);
- LuaCfgHelper::readVectorInt(L, "OpenTime", data.mOpenTime);
- LuaCfgHelper::readVectorInt(L, "FreeLockId", data.mFreeLockId);
- LuaCfgHelper::readVectorInt(L, "FreeViolentId", data.mFreeViolentId);
- if (mMapData.find(data.mRoomID) != mMapData.end())std::cout <<"data refind:" << data.mRoomID << std::endl;
- CCASSERT(mMapData.find(data.mRoomID) == mMapData.end(), "data.mRoomID is exists");
- mMapData.insert(std::make_pair(data.mRoomID, data));
- lua_pop(L, 1);
- }
- lua_settop(L, 0);
- CCLOG("Fish_RoomCFG Loaded. Load Data:%u", mMapData.size());
- }
- void Fish_RoomCFG::Reload()
- {
- mMapData.clear();
- Load();
- }
- Fish_RoomCFG* Fish_RoomCFG::GetSingleton()
- {
- if (msSingleton.get() == nullptr)
- {
- msSingleton.reset(new Fish_RoomCFG());
- }
- return msSingleton.get();
- }
- void Fish_RoomCFG::Release()
- {
- msSingleton.reset(nullptr);
- }
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