Fish_RoomCFG.cpp 9.9 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_RoomCFG.h"
  7. std::auto_ptr<Fish_RoomCFG> Fish_RoomCFG::msSingleton(nullptr);
  8. int Fish_RoomCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_RoomCFGData* Fish_RoomCFG::GetData(int RoomID)
  13. {
  14. auto it = mMapData.find(RoomID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_RoomCFGData>& Fish_RoomCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_RoomCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_RoomCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_RoomCFGData data;
  46. data.mRoomID = element->IntAttribute("RoomID");
  47. data.mRoomType = element->IntAttribute("RoomType");
  48. data.mRoomName = element->Attribute("RoomName");
  49. data.mRoomImage = element->Attribute("RoomImage");
  50. data.mArmatureName = element->Attribute("ArmatureName");
  51. data.mArmaturePath = element->Attribute("ArmaturePath");
  52. data.mOutFishConfig = element->Attribute("OutFishConfig");
  53. data.mLargetFishConfig = element->Attribute("LargetFishConfig");
  54. data.mBOSSID = element->IntAttribute("BOSSID");
  55. data.mNormalOutFishTime = element->IntAttribute("NormalOutFishTime");
  56. data.mSpecialBoss = element->IntAttribute("SpecialBoss");
  57. data.mBossGroup = element->IntAttribute("BossGroup");
  58. data.mGoldCondition = element->IntAttribute("GoldCondition");
  59. data.mVipCondition = element->IntAttribute("VipCondition");
  60. data.mOrder = element->IntAttribute("Order");
  61. data.mTicketCondition = element->IntAttribute("TicketCondition");
  62. data.mLockBagLv = element->IntAttribute("LockBagLv");
  63. data.mLevelCondition = element->IntAttribute("LevelCondition");
  64. data.mRobotMinGold = element->IntAttribute("RobotMinGold");
  65. data.mRobotMaxGold = element->IntAttribute("RobotMaxGold");
  66. data.mMinRate = element->IntAttribute("MinRate");
  67. data.mMaxRate = element->IntAttribute("MaxRate");
  68. data.mSkillTurret = element->IntAttribute("SkillTurret");
  69. {
  70. const char* RateList = element->Attribute("RateList");
  71. std::vector<std::string> vecRateList;
  72. boost::split(vecRateList, RateList, boost::is_any_of(","));
  73. int temp;
  74. for (unsigned int i = 0; i < vecRateList.size(); i++)
  75. {
  76. if (tinyxml2::XMLUtil::ToInt(vecRateList[i].c_str(), &temp))
  77. {
  78. data.mRateList.push_back(temp);
  79. }
  80. }
  81. }
  82. data.mTableCount = element->IntAttribute("TableCount");
  83. data.mTimeCheck = element->Attribute("TimeCheck");
  84. data.mRedPackage = element->IntAttribute("RedPackage");
  85. {
  86. const char* RedQuantity = element->Attribute("RedQuantity");
  87. std::vector<std::string> vecRedQuantity;
  88. boost::split(vecRedQuantity, RedQuantity, boost::is_any_of(","));
  89. int temp;
  90. for (unsigned int i = 0; i < vecRedQuantity.size(); i++)
  91. {
  92. if (tinyxml2::XMLUtil::ToInt(vecRedQuantity[i].c_str(), &temp))
  93. {
  94. data.mRedQuantity.push_back(temp);
  95. }
  96. }
  97. }
  98. data.mIsShow = element->BoolAttribute("IsShow");
  99. data.mIsOpen = element->BoolAttribute("IsOpen");
  100. data.mPowerParam = element->IntAttribute("PowerParam");
  101. data.mBuyPowerCost = element->IntAttribute("BuyPowerCost");
  102. data.mMissileRate = element->IntAttribute("MissileRate");
  103. data.mMissileCost = element->IntAttribute("MissileCost");
  104. data.mOpenProtect = element->BoolAttribute("OpenProtect");
  105. data.mExpGet = element->BoolAttribute("ExpGet");
  106. data.mChangeTable = element->BoolAttribute("ChangeTable");
  107. data.mWarnLeaveLv = element->IntAttribute("WarnLeaveLv");
  108. data.mNoEnterLv = element->IntAttribute("NoEnterLv");
  109. data.mWinRateAverage = element->IntAttribute("WinRateAverage");
  110. data.mWinRateMax = element->IntAttribute("WinRateMax");
  111. data.mWinRateMin = element->IntAttribute("WinRateMin");
  112. data.mWinRateCtrValue = element->IntAttribute("WinRateCtrValue");
  113. {
  114. const char* SceneIds = element->Attribute("SceneIds");
  115. std::vector<std::string> vecSceneIds;
  116. boost::split(vecSceneIds, SceneIds, boost::is_any_of(","));
  117. int temp;
  118. for (unsigned int i = 0; i < vecSceneIds.size(); i++)
  119. {
  120. if (tinyxml2::XMLUtil::ToInt(vecSceneIds[i].c_str(), &temp))
  121. {
  122. data.mSceneIds.push_back(temp);
  123. }
  124. }
  125. }
  126. {
  127. const char* OpenTime = element->Attribute("OpenTime");
  128. std::vector<std::string> vecOpenTime;
  129. boost::split(vecOpenTime, OpenTime, boost::is_any_of(","));
  130. int temp;
  131. for (unsigned int i = 0; i < vecOpenTime.size(); i++)
  132. {
  133. if (tinyxml2::XMLUtil::ToInt(vecOpenTime[i].c_str(), &temp))
  134. {
  135. data.mOpenTime.push_back(temp);
  136. }
  137. }
  138. }
  139. {
  140. const char* FreeLockId = element->Attribute("FreeLockId");
  141. std::vector<std::string> vecFreeLockId;
  142. boost::split(vecFreeLockId, FreeLockId, boost::is_any_of(","));
  143. int temp;
  144. for (unsigned int i = 0; i < vecFreeLockId.size(); i++)
  145. {
  146. if (tinyxml2::XMLUtil::ToInt(vecFreeLockId[i].c_str(), &temp))
  147. {
  148. data.mFreeLockId.push_back(temp);
  149. }
  150. }
  151. }
  152. {
  153. const char* FreeViolentId = element->Attribute("FreeViolentId");
  154. std::vector<std::string> vecFreeViolentId;
  155. boost::split(vecFreeViolentId, FreeViolentId, boost::is_any_of(","));
  156. int temp;
  157. for (unsigned int i = 0; i < vecFreeViolentId.size(); i++)
  158. {
  159. if (tinyxml2::XMLUtil::ToInt(vecFreeViolentId[i].c_str(), &temp))
  160. {
  161. data.mFreeViolentId.push_back(temp);
  162. }
  163. }
  164. }
  165. if (mMapData.find(data.mRoomID) != mMapData.end())std::cout <<"data refind:" << data.mRoomID << std::endl;
  166. CCASSERT(mMapData.find(data.mRoomID) == mMapData.end(), "data.mRoomID is exists");
  167. mMapData.insert(std::make_pair(data.mRoomID, data));
  168. element = element->NextSiblingElement();
  169. }
  170. CCLOG("Fish_RoomCFG Loaded. Load Data:%u", mMapData.size());
  171. }
  172. void Fish_RoomCFG::LoadLua()
  173. {
  174. LuaEngine::getInstance()->executeScriptFile("config/Fish_RoomCFG");
  175. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  176. lua_getglobal(L, "Fish_RoomCFG");
  177. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  178. lua_pushstring(L, "datas");
  179. lua_gettable(L, -2);
  180. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  181. lua_pushnil(L);
  182. while(lua_next(L, 2))
  183. {
  184. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  185. Fish_RoomCFGData data;
  186. LuaCfgHelper::readInt(L, "RoomID", data.mRoomID);
  187. LuaCfgHelper::readInt(L, "RoomType", data.mRoomType);
  188. LuaCfgHelper::readString(L, "RoomName", data.mRoomName);
  189. LuaCfgHelper::readString(L, "RoomImage", data.mRoomImage);
  190. LuaCfgHelper::readString(L, "ArmatureName", data.mArmatureName);
  191. LuaCfgHelper::readString(L, "ArmaturePath", data.mArmaturePath);
  192. LuaCfgHelper::readString(L, "OutFishConfig", data.mOutFishConfig);
  193. LuaCfgHelper::readString(L, "LargetFishConfig", data.mLargetFishConfig);
  194. LuaCfgHelper::readInt(L, "BOSSID", data.mBOSSID);
  195. LuaCfgHelper::readInt(L, "NormalOutFishTime", data.mNormalOutFishTime);
  196. LuaCfgHelper::readInt(L, "SpecialBoss", data.mSpecialBoss);
  197. LuaCfgHelper::readInt(L, "BossGroup", data.mBossGroup);
  198. LuaCfgHelper::readInt(L, "GoldCondition", data.mGoldCondition);
  199. LuaCfgHelper::readInt(L, "VipCondition", data.mVipCondition);
  200. LuaCfgHelper::readInt(L, "Order", data.mOrder);
  201. LuaCfgHelper::readInt(L, "TicketCondition", data.mTicketCondition);
  202. LuaCfgHelper::readInt(L, "LockBagLv", data.mLockBagLv);
  203. LuaCfgHelper::readInt(L, "LevelCondition", data.mLevelCondition);
  204. LuaCfgHelper::readInt(L, "RobotMinGold", data.mRobotMinGold);
  205. LuaCfgHelper::readInt(L, "RobotMaxGold", data.mRobotMaxGold);
  206. LuaCfgHelper::readInt(L, "MinRate", data.mMinRate);
  207. LuaCfgHelper::readInt(L, "MaxRate", data.mMaxRate);
  208. LuaCfgHelper::readInt(L, "SkillTurret", data.mSkillTurret);
  209. LuaCfgHelper::readVectorInt(L, "RateList", data.mRateList);
  210. LuaCfgHelper::readInt(L, "TableCount", data.mTableCount);
  211. LuaCfgHelper::readString(L, "TimeCheck", data.mTimeCheck);
  212. LuaCfgHelper::readInt(L, "RedPackage", data.mRedPackage);
  213. LuaCfgHelper::readVectorInt(L, "RedQuantity", data.mRedQuantity);
  214. LuaCfgHelper::readBool(L, "IsShow", data.mIsShow);
  215. LuaCfgHelper::readBool(L, "IsOpen", data.mIsOpen);
  216. LuaCfgHelper::readInt(L, "PowerParam", data.mPowerParam);
  217. LuaCfgHelper::readInt(L, "BuyPowerCost", data.mBuyPowerCost);
  218. LuaCfgHelper::readInt(L, "MissileRate", data.mMissileRate);
  219. LuaCfgHelper::readInt(L, "MissileCost", data.mMissileCost);
  220. LuaCfgHelper::readBool(L, "OpenProtect", data.mOpenProtect);
  221. LuaCfgHelper::readBool(L, "ExpGet", data.mExpGet);
  222. LuaCfgHelper::readBool(L, "ChangeTable", data.mChangeTable);
  223. LuaCfgHelper::readInt(L, "WarnLeaveLv", data.mWarnLeaveLv);
  224. LuaCfgHelper::readInt(L, "NoEnterLv", data.mNoEnterLv);
  225. LuaCfgHelper::readInt(L, "WinRateAverage", data.mWinRateAverage);
  226. LuaCfgHelper::readInt(L, "WinRateMax", data.mWinRateMax);
  227. LuaCfgHelper::readInt(L, "WinRateMin", data.mWinRateMin);
  228. LuaCfgHelper::readInt(L, "WinRateCtrValue", data.mWinRateCtrValue);
  229. LuaCfgHelper::readVectorInt(L, "SceneIds", data.mSceneIds);
  230. LuaCfgHelper::readVectorInt(L, "OpenTime", data.mOpenTime);
  231. LuaCfgHelper::readVectorInt(L, "FreeLockId", data.mFreeLockId);
  232. LuaCfgHelper::readVectorInt(L, "FreeViolentId", data.mFreeViolentId);
  233. if (mMapData.find(data.mRoomID) != mMapData.end())std::cout <<"data refind:" << data.mRoomID << std::endl;
  234. CCASSERT(mMapData.find(data.mRoomID) == mMapData.end(), "data.mRoomID is exists");
  235. mMapData.insert(std::make_pair(data.mRoomID, data));
  236. lua_pop(L, 1);
  237. }
  238. lua_settop(L, 0);
  239. CCLOG("Fish_RoomCFG Loaded. Load Data:%u", mMapData.size());
  240. }
  241. void Fish_RoomCFG::Reload()
  242. {
  243. mMapData.clear();
  244. Load();
  245. }
  246. Fish_RoomCFG* Fish_RoomCFG::GetSingleton()
  247. {
  248. if (msSingleton.get() == nullptr)
  249. {
  250. msSingleton.reset(new Fish_RoomCFG());
  251. }
  252. return msSingleton.get();
  253. }
  254. void Fish_RoomCFG::Release()
  255. {
  256. msSingleton.reset(nullptr);
  257. }