Fish_SouthSeaTreasureHuntRewardCFG.h 739 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_SouthSeaTreasureHuntRewardCFGData
  4. {
  5. //ID
  6. int mID;
  7. //场次,1-青铜 2-白银 3-黄金 4-钻石
  8. int mRoomId;
  9. //奖励列表
  10. std::vector<int> mRewardList;
  11. //权重
  12. int mWeight;
  13. //第一次
  14. int mFirst;
  15. };
  16. class Fish_SouthSeaTreasureHuntRewardCFG
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<Fish_SouthSeaTreasureHuntRewardCFG> msSingleton;
  21. public:
  22. int GetCount();
  23. const Fish_SouthSeaTreasureHuntRewardCFGData* GetData(int ID);
  24. const std::map<int, Fish_SouthSeaTreasureHuntRewardCFGData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static Fish_SouthSeaTreasureHuntRewardCFG* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, Fish_SouthSeaTreasureHuntRewardCFGData> mMapData;
  32. };