Fish_SquamaExchangeCFG.h 870 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_SquamaExchangeCFGData
  4. {
  5. //ID
  6. int mID;
  7. //价格
  8. int mPrice;
  9. //折扣礼包, 对应M_RechangeCFG中的id
  10. std::vector<int> mDiscountGift;
  11. //折扣价格
  12. std::vector<int> mSalePrice;
  13. //最终折扣价格
  14. int mFinalPrice;
  15. //奖励道具,填M_ItemCFG中的道具ID
  16. std::vector<int> mRewardList;
  17. //道具数量
  18. std::vector<int> mRewardCount;
  19. //获取奖励概率
  20. std::vector<int> mRate;
  21. //黄金图标
  22. std::string mGoldIcon;
  23. };
  24. class Fish_SquamaExchangeCFG
  25. {
  26. public:
  27. private:
  28. static std::auto_ptr<Fish_SquamaExchangeCFG> msSingleton;
  29. public:
  30. int GetCount();
  31. const Fish_SquamaExchangeCFGData* GetData(int ID);
  32. const std::map<int, Fish_SquamaExchangeCFGData>& GetMapData();
  33. void Load();
  34. void LoadLua();
  35. void Reload();
  36. static Fish_SquamaExchangeCFG* GetSingleton();
  37. static void Release();
  38. private:
  39. std::map<int, Fish_SquamaExchangeCFGData> mMapData;
  40. };