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- #pragma once
- #include <map>
- struct Fish_TorpedoRankRewardCFGData
- {
- //ID
- int mID;
- //排行类型
- int mRankType;
- //鱼雷ID
- int mTorpedoId;
- //开始排名
- int mStartRank;
- //结束排名
- int mEndRank;
- //奖励道具列表
- std::vector<int> mRewardList;
- //奖励数量
- std::vector<int> mRewardCount;
- //类型
- int mType;
- };
- class Fish_TorpedoRankRewardCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_TorpedoRankRewardCFG> msSingleton;
- public:
- int GetCount();
- const Fish_TorpedoRankRewardCFGData* GetData(int ID);
- const std::map<int, Fish_TorpedoRankRewardCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_TorpedoRankRewardCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_TorpedoRankRewardCFGData> mMapData;
- };
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