Fish_TurretSkillCFG.h 731 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_TurretSkillCFGData
  4. {
  5. //编号
  6. int mID;
  7. //技能ID
  8. int mSkillId;
  9. //技能描述
  10. std::string mSkillDesc;
  11. //加成数值
  12. std::vector<int> mValue;
  13. //对应数值
  14. int mValueShu;
  15. //技能图标资源
  16. std::string mSkillResources;
  17. //升级加成
  18. int mAddValue;
  19. //最高加成次数
  20. int mTopValue;
  21. };
  22. class Fish_TurretSkillCFG
  23. {
  24. public:
  25. private:
  26. static std::auto_ptr<Fish_TurretSkillCFG> msSingleton;
  27. public:
  28. int GetCount();
  29. const Fish_TurretSkillCFGData* GetData(int ID);
  30. const std::map<int, Fish_TurretSkillCFGData>& GetMapData();
  31. void Load();
  32. void LoadLua();
  33. void Reload();
  34. static Fish_TurretSkillCFG* GetSingleton();
  35. static void Release();
  36. private:
  37. std::map<int, Fish_TurretSkillCFGData> mMapData;
  38. };