Fish_SceneCFG.h 667 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_SceneCFGData
  5. {
  6. //ID
  7. int mID;
  8. //场景名字
  9. std::string mResName;
  10. //资源路径
  11. std::string mResPath;
  12. //预加载资源
  13. std::vector<std::string> mPreloadResource;
  14. //是否特殊场景
  15. bool mIsSpecial;
  16. };
  17. class Fish_SceneCFG
  18. {
  19. public:
  20. private:
  21. static std::auto_ptr<Fish_SceneCFG> msSingleton;
  22. public:
  23. int GetCount();
  24. const Fish_SceneCFGData* GetData(int ID);
  25. boost::unordered_map<int, Fish_SceneCFGData>& GetMapData();
  26. void Reload();
  27. void Load(const std::string& path);
  28. void Load();
  29. static Fish_SceneCFG* GetSingleton();
  30. private:
  31. boost::unordered_map<int, Fish_SceneCFGData> mMapData;
  32. };