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- #pragma once
- #include <map>
- struct M_ActivityFortuenTaskCFGData
- {
- //任务ID
- int mId;
- //任务描述
- std::string mDesc;
- //完成条件类型
- int mCompleteType;
- //特殊参数,填0不生效。对任务捕获指定鱼需要填写
- std::vector<int> mCompleteParam;
- //完成计数
- int mCompleteCount;
- //达到天数
- int mDays;
- //奖励物品ID
- std::vector<int> mAwardItemIDs;
- //奖励物品数量
- std::vector<int> mAwardItemCounts;
- };
- class M_ActivityFortuenTaskCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivityFortuenTaskCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivityFortuenTaskCFGData* GetData(int Id);
- const std::map<int, M_ActivityFortuenTaskCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ActivityFortuenTaskCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ActivityFortuenTaskCFGData> mMapData;
- };
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