M_ActivitySailingaTreasureCFG.cpp 4.9 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "M_ActivitySailingaTreasureCFG.h"
  7. std::auto_ptr<M_ActivitySailingaTreasureCFG> M_ActivitySailingaTreasureCFG::msSingleton(nullptr);
  8. int M_ActivitySailingaTreasureCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const M_ActivitySailingaTreasureCFGData* M_ActivitySailingaTreasureCFG::GetData(int Id)
  13. {
  14. auto it = mMapData.find(Id);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, M_ActivitySailingaTreasureCFGData>& M_ActivitySailingaTreasureCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void M_ActivitySailingaTreasureCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ActivitySailingaTreasureCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. M_ActivitySailingaTreasureCFGData data;
  46. data.mId = element->IntAttribute("Id");
  47. data.mType = element->IntAttribute("Type");
  48. data.mResources = element->Attribute("Resources");
  49. {
  50. const char* AwardItemID = element->Attribute("AwardItemID");
  51. std::vector<std::string> vecAwardItemID;
  52. boost::split(vecAwardItemID, AwardItemID, boost::is_any_of(","));
  53. int temp;
  54. for (unsigned int i = 0; i < vecAwardItemID.size(); i++)
  55. {
  56. if (tinyxml2::XMLUtil::ToInt(vecAwardItemID[i].c_str(), &temp))
  57. {
  58. data.mAwardItemID.push_back(temp);
  59. }
  60. }
  61. }
  62. {
  63. const char* AwardItemCounts = element->Attribute("AwardItemCounts");
  64. std::vector<std::string> vecAwardItemCounts;
  65. boost::split(vecAwardItemCounts, AwardItemCounts, boost::is_any_of(","));
  66. int temp;
  67. for (unsigned int i = 0; i < vecAwardItemCounts.size(); i++)
  68. {
  69. if (tinyxml2::XMLUtil::ToInt(vecAwardItemCounts[i].c_str(), &temp))
  70. {
  71. data.mAwardItemCounts.push_back(temp);
  72. }
  73. }
  74. }
  75. {
  76. const char* PrivilegeName = element->Attribute("PrivilegeName");
  77. std::vector<std::string> vecPrivilegeName;
  78. boost::split(vecPrivilegeName, PrivilegeName, boost::is_any_of(","));
  79. for (unsigned int i = 0; i < vecPrivilegeName.size(); i++)
  80. {
  81. data.mPrivilegeName.push_back(vecPrivilegeName[i]);
  82. }
  83. }
  84. {
  85. const char* PrivilegedResources = element->Attribute("PrivilegedResources");
  86. std::vector<std::string> vecPrivilegedResources;
  87. boost::split(vecPrivilegedResources, PrivilegedResources, boost::is_any_of(","));
  88. for (unsigned int i = 0; i < vecPrivilegedResources.size(); i++)
  89. {
  90. data.mPrivilegedResources.push_back(vecPrivilegedResources[i]);
  91. }
  92. }
  93. if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl;
  94. CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists");
  95. mMapData.insert(std::make_pair(data.mId, data));
  96. element = element->NextSiblingElement();
  97. }
  98. CCLOG("M_ActivitySailingaTreasureCFG Loaded. Load Data:%u", mMapData.size());
  99. }
  100. void M_ActivitySailingaTreasureCFG::LoadLua()
  101. {
  102. LuaEngine::getInstance()->executeScriptFile("config/M_ActivitySailingaTreasureCFG");
  103. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  104. lua_getglobal(L, "M_ActivitySailingaTreasureCFG");
  105. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  106. lua_pushstring(L, "datas");
  107. lua_gettable(L, -2);
  108. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  109. lua_pushnil(L);
  110. while(lua_next(L, 2))
  111. {
  112. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  113. M_ActivitySailingaTreasureCFGData data;
  114. LuaCfgHelper::readInt(L, "Id", data.mId);
  115. LuaCfgHelper::readInt(L, "Type", data.mType);
  116. LuaCfgHelper::readString(L, "Resources", data.mResources);
  117. LuaCfgHelper::readVectorInt(L, "AwardItemID", data.mAwardItemID);
  118. LuaCfgHelper::readVectorInt(L, "AwardItemCounts", data.mAwardItemCounts);
  119. LuaCfgHelper::readVectorString(L, "PrivilegeName", data.mPrivilegeName);
  120. LuaCfgHelper::readVectorString(L, "PrivilegedResources", data.mPrivilegedResources);
  121. if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl;
  122. CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists");
  123. mMapData.insert(std::make_pair(data.mId, data));
  124. lua_pop(L, 1);
  125. }
  126. lua_settop(L, 0);
  127. CCLOG("M_ActivitySailingaTreasureCFG Loaded. Load Data:%u", mMapData.size());
  128. }
  129. void M_ActivitySailingaTreasureCFG::Reload()
  130. {
  131. mMapData.clear();
  132. Load();
  133. }
  134. M_ActivitySailingaTreasureCFG* M_ActivitySailingaTreasureCFG::GetSingleton()
  135. {
  136. if (msSingleton.get() == nullptr)
  137. {
  138. msSingleton.reset(new M_ActivitySailingaTreasureCFG());
  139. }
  140. return msSingleton.get();
  141. }
  142. void M_ActivitySailingaTreasureCFG::Release()
  143. {
  144. msSingleton.reset(nullptr);
  145. }