M_ActivityTouchingFishLevelReward.h 773 B

123456789101112131415161718192021222324252627282930313233
  1. #pragma once
  2. #include <map>
  3. struct M_ActivityTouchingFishLevelRewardData
  4. {
  5. //等级
  6. int mID;
  7. //普通奖励物品
  8. std::vector<int> mNorItem;
  9. //普通奖励数量
  10. std::vector<int> mNorCount;
  11. //进阶奖励物品
  12. std::vector<int> mAdvItem;
  13. //进阶奖励数量
  14. std::vector<int> mAdvCount;
  15. };
  16. class M_ActivityTouchingFishLevelReward
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<M_ActivityTouchingFishLevelReward> msSingleton;
  21. public:
  22. int GetCount();
  23. const M_ActivityTouchingFishLevelRewardData* GetData(int ID);
  24. const std::map<int, M_ActivityTouchingFishLevelRewardData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static M_ActivityTouchingFishLevelReward* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, M_ActivityTouchingFishLevelRewardData> mMapData;
  32. };