M_ActivityTouchingFishTaskCFG.h 960 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityTouchingFishTaskCFGData
  4. {
  5. //任务ID
  6. int mID;
  7. //任务简称
  8. std::string mFirstName;
  9. //名字
  10. std::string mName;
  11. //完成条件类型
  12. int mCompleteType;
  13. //类型
  14. int mType;
  15. //组
  16. int mGroup;
  17. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  18. int mCompleteParam;
  19. //完成计数
  20. int mCompleteCount;
  21. //完成次数
  22. int mCompleteTimes;
  23. //奖励物品
  24. std::vector<int> mRewardItem;
  25. //奖励数量
  26. std::vector<int> mRewardQuantity;
  27. //前往类型
  28. int mGoType;
  29. };
  30. class M_ActivityTouchingFishTaskCFG
  31. {
  32. public:
  33. private:
  34. static std::auto_ptr<M_ActivityTouchingFishTaskCFG> msSingleton;
  35. public:
  36. int GetCount();
  37. const M_ActivityTouchingFishTaskCFGData* GetData(int ID);
  38. const std::map<int, M_ActivityTouchingFishTaskCFGData>& GetMapData();
  39. void Load();
  40. void LoadLua();
  41. void Reload();
  42. static M_ActivityTouchingFishTaskCFG* GetSingleton();
  43. static void Release();
  44. private:
  45. std::map<int, M_ActivityTouchingFishTaskCFGData> mMapData;
  46. };