M_DialLotteryCFG.h 795 B

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  1. #pragma once
  2. #include <map>
  3. struct M_DialLotteryCFGData
  4. {
  5. //编号
  6. int mID;
  7. //奖励金币
  8. int mRewardCoin;
  9. //奖励类型(M_item ID)
  10. int mRewardType;
  11. //图标缩放比例
  12. float mScale;
  13. //物品ICON
  14. std::string mIcon;
  15. //第一次转转盘
  16. int mFirstProb;
  17. //身上没钱
  18. int mNoMoneyProb;
  19. //7天内有钱
  20. int mLess7DaysProb;
  21. //7天后可抽话费券
  22. int mCanGetChipProb;
  23. //7天后不可抽话费券
  24. int mCannotGetChipProb;
  25. };
  26. class M_DialLotteryCFG
  27. {
  28. public:
  29. private:
  30. static std::auto_ptr<M_DialLotteryCFG> msSingleton;
  31. public:
  32. int GetCount();
  33. const M_DialLotteryCFGData* GetData(int ID);
  34. const std::map<int, M_DialLotteryCFGData>& GetMapData();
  35. void Load();
  36. void LoadLua();
  37. void Reload();
  38. static M_DialLotteryCFG* GetSingleton();
  39. static void Release();
  40. private:
  41. std::map<int, M_DialLotteryCFGData> mMapData;
  42. };